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Mystery Posette Pinup


    
Poster: Endosphere
Image: Mystery Posette Pinup
Image Details: ID: 7141 - Image Type: JPG - Size: 950 x 814 (298KB)
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Posted: 31 Jan 2013 21:08
Views: 170
Pic Description: Mystery Posette Pinup


I finally coaxed Mystery Posette into having a go at unambiguous pinup modelling. She was quite reluctant at first, but felt better when I assured her Tormie runs a respectable clean-fun site and she would be portrayed tastefully. She frequently giggled throughout our render session and (except for a few charley-horses) had a good time, though she expressed considerable surprise that on our planet anyone might be interested in seeing a middling-aged lady in her birthday suit.


Tools Used: Poser 4, Paint Shop Pro 8.

Constructive criticism is welcomed on any aspect of this image, as I am striving to improve my skills in all areas.

Credits: Poser 4 Nude Woman with my own textures; UpDo Hair (free item) by Kozaburo with my own texture; ''Wraptop'' bra (free item) by SickleYield; most of Mystery Posette''s jewelry isn''t really distinguishable here, except for the nice Blue Bracelet and Blue Earrings (free items) by El Lee.


A simple scene, designed largely to offer a better example of some of the P4 techniques I''ve recently mentioned. Postwork here mostly consisted of some painting to correct seam misalignment of the tattoos on Posette''s left arm and leg. Even with SnowSultan''s seam guide, some of P4NW''s polygons just don''t match up (the blurriness seen on her left thigh is actually from genuine polygon distortion rather than postwork smudging). I also made a slight saturation enhancement and a slightly stronger contrast enhancement, though happily both saturation and contrast in the Poser scene itself were unusually good in this particular case and the adjustments of the original render were fairly trivial. Though the image is meant to portray the model in a mundane posing session, particularly in such an unadorned scene I think sticking with generally-accepted aesthetic guidelines offers the best result. Thus the floor suggests a vertical division of the image into thirds, and Posette''s extended right leg suggests a horizontal division of the image into thirds-- though hopefully the compositional technique looks like a natural coincidence rather than... a deliberate technique.

Though this image continues to explore the ''surreal hyperrealism'' or ''doll photography'' style I discussed, a few general comments seem in order if anyone is interested in the broader techniques I''ve used here (which of course likely aren''t relevant for other styles of artwork, such as comic-book style or impressionism, etc). If anyone is interested in exploring photorealism (even in the latest versions of Poser), my most avid advice is: Don''t use ambient light, for anything, ever. More than any other factor, ambient light (magical luminance emanating from no particular source) is what makes CG images look ''CG.'' If photorealism is your goal, then another way of saying this is that more than anything else ambient light is what makes CG images look bad in comparison to photographs or what our unhindered eyes see of the physical world around us. I know every tutorial you''ve read, whether written by fellow hobbyists or top $$ professionals, says exactly the opposite. Nonetheless, for many years I never saw any satisfactory progress at all in my own artwork until I set aside the common consensus and began keeping only my own counsel on numerous matters. Another tip: if you want good textures, forget about photo references and generate your textures procedurally. Certainly use photo references to compare the appearance of your final ''product'' (a rendered image of a model with the texture map applied) to the Real McCoy. However, photo references depict a certain texture at a certain angle under certain lighting conditions-- and the latter two conditions are not likely to be the same in the image you want to make. Though photo reference-based texture maps often look appealing in abstraction as texture maps, a texture map is only a component tool rather than a final product. Finally, textural highlighting is the job of lighting present in the CG scene. Always use genuine practical lighting, which is the best way both to enhance realism as well as to properly display your textures. Furthermore, even in color images light and shadow are often more important elements than color itself. Ambient lighting diminishes all these and more features present in the expertly shot photographs that CG photorealism typically seeks to emulate.

Regarding pinup art as a genre, I''m much more interested in the older style (for example, the paintings of Alberto Vargas) than contemporary evolutions (for example, the paintings of Mr. Sorayama). In my opinion the best pinup art offers not (or at least not merely) the opportunity to admire the features of a pretty lady, but instead seeks to evoke a particular mood in the viewer-- the joy of flirtation. Despite the gynecological examinations that are typically passed off as contemporary pinup art, the key element of the genre in my opinion is to express the personality of the model as a friendly and interesting character with whom one can imagine generally having an enjoyable or fun interaction that may-- but more importantly may not or won''t necessarily-- lead to any sort of sexual experience. As one conequence of this approach, graphic nudity is often directly counterproductive to the general aesthetic pinup art should seek to portray; implied nudity is much more effective in my opinion. Yet I certainly wouldn''t argue this is the only sound aesthetic for pinup imagery; it''s merely the aesthetic I enjoy most. To more effectively flirt with the viewer, the model in pinup art should typically be looking directly at the viewer. However in this case Mystery Posette''s self-aware diversion of her gaze (in addition to her expression which hopefully portrays a slight sense of good-natured chagrin) seemed more interesting given the little ''background story'' I like to imagine when working on any image and that I typically include as the preamble to my comments when posting here.

Endosphere

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Arcturian Troopers
Helmets and Suits
Mystery Posette Pinup
Me 2!
Telima


Comments
Poster Message
 
 31 Jan 2013 21:26
Great work with the MTs and pose! Amzing work with her feet texture!



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Here we go!

 
 31 Jan 2013 23:14
Another great piece of art.

Thanks again for the write up, the lighting just like with shooting BW film.

Loved reading;

[Despite the gynecological examinations that are typically passed off as contemporary pinup art]

Nice dry sense of humour.



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I've found that to do well with any figure you really need to have a passion for that figure,

...and I hope you develop that passion for yours.
 
 01 Feb 2013 00:01




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