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Gothic Lolita, ported from XNA format via FBX


    
Poster: Nik
Image: Gothic Lolita, ported from XNA format via FBX
Image Details: ID: 8409 - Image Type: JPG - Size: 765 x 641 (36KB)
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Posted: 27 Jan 2021 18:31
Views: 63
Pic Description: I noticed Nuigurumi666 so-cute PMX Gothic Loli for MMD, and its link to the XNA conversion by Sticklove from Fantasy Frontier etc.
https://www.deviantart.com/nuigurumi666/art/MMD-DL-Gothic-Loli-592692095
https://www.deviantart.com/sticklove/art/FFO-Gothic-Loli-409707668

The PMX file, exported via OBJ+MTL, would need complete re-rigging for Poser. That''s currently far beyond my skills.

The XNA version came as .MESH and .MESH.ASCII models plus a bunch of nice TGA & DDS textures. Open3Mod Viewer complained both models were invalid Ogre files (??). Noesis happily opened the .ASCII, exported as FBX. Hopefully, with an intact, PP_11.3 compatible rig...

Poser is notorious for teeny-tiny scaled models, seems Noesis does things even smaller. After some iteration, I imported Loli at 65000% (65k%) rather than default 100%. Upside, Loli rig did not snarl to a fur-ball, nor explode to a zillion parts. Just four, well-docked sub-rigs: ''skin'', ''body'', ''hair'' and ''face''. And, as you can see, the model may be mildly posed within wary limits. I did have to force ''Show Back-facing Polygons'' on the hair to show the curls.

Rendered in Superfly with 64 pixel samples, progressive refinement, 64 vol-bounces, 1024 buckets and both GTX 750 cards.

I''ve deferred upgrade to P_12 because that still has some bugs, and the planned FBX I/O improvements seem lacking.
Instead, I''m mid-way through collecting the parts for an external render box. To my astonishment, I''d found I could get a dozen-thread Ryzen7 system for less than a *modest* upgrade on *either* of my twin GTX 750 GPU cards...

Well, D''uh...

Pictures Navigation
Henlo, Z'everybody here ?
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Gothic Lolita, ported from XNA format via FBX
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Silenci Armor


Comments
Poster Message
 
 27 Jan 2021 18:41
It looks cute, but she could probably kick butt with those boots ! Nicely done ! 65000% , woah, that's a lot of scaling!



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 27 Jan 2021 21:32
Yeah, FBX import scaling may range from ~0.01 % to ~150k%. Plus some I've totally failed to get onto the screen. Unlike OBJ, FBX import has no option to set absolute size or scale to character...

I had less success with a second Loli by this artist.
https://www.deviantart.com/sticklov...olita-409707684

Perhaps me, or the rig, or having two rigs, or simply Poser being silly, but I was unable to pose limbs without severe distortion. Head turned okay...

Image



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 29 Jan 2021 16:25
I wonder why the difference...



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 29 Jan 2021 19:31
Will investigate when feeling braver. Like the old days of un-tamed 'cross-talk', I may need to parent each rig-set to a place-holder...

Have spent much of day extracting meshes from a nice, 'clearance priced' "Old Backyard Scene" by kalhh. >----link removed-----<
Yes, is meant for DS but I rip DSF meshes to 'bare' OBJ using ($$) DSF Toolkit. Sometimes the OBJ materials have 'meaningful' names or can be easily matched to texture files, often not.

I've discovered that a complementary DUF file may be 'un-compacted' using eg 7Zip, then opened as indented 'plain-text' with eg Wordpad. This 'sorta, kinda' resembles MTL in that it tells DSF which texture each material calls. Like Poser's 'Advanced Materials' or MC5/MC6, there's a lot more, but the basic texture map calls are near the start...

Helps to find all four or five materials call the same UV mapped texture, despite names suggesting otherwise....



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 30 Jan 2021 06:08
Nik, I removed your RR link, you know the rules...
Interesting project, by the way



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 30 Jan 2021 11:08
Apologies.



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 30 Jan 2021 21:17
Thank you kindly Nik



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 30 Jan 2021 23:18
Mister Nik !

One word, and only one :

Fantastic !!!!
And what the characters too !!!

Great works
Friendly, and have a nice day 🙂!



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 02 Feb 2021 02:49
@Nik, granted



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