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Crispywings1


    
Poster: Nik
Image: Crispywings1
Image Details: ID: 8570 - Image Type: JPG - Size: 765 x 641 (42KB)
BBCode:
Posted: 20 Feb 2023 22:10
Views: 51
Pic Description: This scary wingy-thingy is free ''BnS Demonbonemaskwinged for xps'' ported by by o-DV89-o
https://www.deviantart.com/o-dv89-o/art/BnS-Demonbonemaskwinged-for-xps-807830719

I used free Noesis to convert the supplied rigged .MESH.ASCII to rigged FBX. After some iteration, Poser loaded this at 25000% = ~250x default 100% scale as two (2) sub-rigs. Use first to position and pose. Super-dial body''s ambient-mask --White traces on black-- for the glowing bits .

Scene needed lots of light to bring up the nice textures. Rendered in Superfly, 64 pixel samples, progressive. My ageing twin GPU cards complained of the complexity, so I did a 14 p-s test-render locally as CPU-only, then sent this 64 p-s job to my network-render ''Box''. While that was running, I tweaked poses and lights, queued a second render, which I''ll post in comments...

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Road to no-where...
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Crispywings1
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Comments
Poster Message
 
 20 Feb 2023 22:31
Crispywings2
Image



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 22 Feb 2023 00:32
"... but if you don't fancy a pizza, how about a nice bucket of Crispy Wings ?"

Floor texture is a seamless Rendo freebie by Bronze Dragon, sadly no longer available...
From pack BronzeDragon2001_seamless-tile-textures_92961
Set U+V scales at 0.1

The two 'Fantasy Knights' are DA freebies...
Sanctum Templar ported from FF13 by 'lorisc93'
https://www.deviantart.com/lorisc93...mplar-850732448
PsiCom Marauder ported from FF13 by 'lorisc93'
https://www.deviantart.com/lorisc93...auder-850737217

For each, I re-exported supplied XPS from free XNA/Lara as rigged .MESH.ASCII, then converted that to rigged FBX with free Noesis.

After iteration, each imported at ~11500% scale, so ~115x default 100%. There were few sub-rigs, position and pose using first.

Lighting took some wrangling, and scene complexity came very close to overwhelming Poser. For stability, I had to urgently 'parent' sub-rigs to their first. After a 'local' superfly, 14 pixel-sample, progressive, CPU-only test-render, I sent 96 p-s job to networked 'Box'. Including a lot of texture and mesh file transfers, run took 2ΒΌ hours...

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