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Posette in the Afternoon


    
Poster: Endosphere
Image: Posette in the Afternoon
Image Details: ID: 5175 - Image Type: JPG - Size: 706 x 605 (174KB)
BBCode:
Posted: 03 Dec 2008 07:06
Views: 59
Pic Description: Rendered in Poser 4 with some postrender luminance adjustment, edge softening, and resizing (smaller) in Paint Shop Pro.

I was just fooling around making some random poses for Posette, and I liked this one so I decided to base an image on it.

As I am striving to improve my skill levels, constructive criticism is welcomed.

I had a lot of trouble lighting this scene. Originally I wanted to have a strong light to dark gradient from right to left and bottom to top, but no matter where I positioned my first spotlight behind the wall where Posette is standing I couldn't get a good shadow from the window blinds to appear on the floor and I had to scrap my original lighting plan. In the end I resorted to two infinite lights with one additional spotlight very tightly focused on Posette. I also had to use an ambient light value for the floor which I try never to do, as my ultimate goal is usually to try to approach photorealism and usually ambiently-lit objects automatically look phony to me. Although I was able to get a full range of lightness values into the image (from the lower blinds versus the trash can by the table) the lighting is not what I wanted overall since I couldn't really figure out how to do it. The image also has a yellow color-cast that's a bit too strong (due to my attempt to make the all the lighting look like natural sunlight coming in from windows), but it looked worse when I tried to desaturate it a little postrender so I left it as is.

Prop credits (all free items):
Posette wears the Country Shirt by English Bob, Kyoko Hair Mk 3 by Kozaburo, and panties by Stylo3d (my own textures for all four models).
Wall structures and Wall with Window by John Stallings, blinds by Mapps, and outdoor/yard background by HoboBo.
Hall Table by Tony Lynch, lamp by Avalontree, vase and flowers by Britt McCary, purse by Tentman, drink bottle by Kevin Forbes, keychain by Uwe Schmidt, bucket/trash can by AofD, and clock by Citizen Dave. Unfortunately I do not know who made the sunglasses.

 
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Comments
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Posette looking pretty....



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I like this; I think it is a well constructed scene, and render.


Perhaps the lighting is a bit confusing; but I don't think it would bother me, if you had not mentioned it. I also think the added ambience on the floor works well.

The only thing I'll suggest is this: Perhaps there should be very soft shadows from the objects on the far wall, caused by the window that we can see? (I say window that we can see; because there is a lot of light coming from somewhere that is not visible in the image.) It is natural for a room with two strong light sources to cast two different sets of shadows; however the one window that is shown, isn't casting most of the shadows. (This could be perfectly ok; perhaps the light from the window we can see isn't strong enough to cast extra shadows...)

Oh, now my head is spinning...; let be go back to my first impression...

I like this; it is a well constructed scene & render! I love the texture & color choices!








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It's what you're doing, when you're doing what it looks like you're doing.
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That is very good. Love the light coming from the window. One question. What texture did you use for Poseete? I like the textures make-up. Great job!



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and back in the driveway again.
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Looks like you put a lot of work into this. Very nicely done.



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Thanks for the comments everyone. Hmmm, looking at this image on the webpage versus the original it seems that jpeg compression really hit this picture pretty hard--I hate when that happens.

To Whazizname, what you mentioned about some shadowing on the table items from the visible light source would have been part of what I originally wanted to do with the lighting if I had been able to figure it out. Once I was finally able to just get the window blinds to give a clear shadow on the floor (which seemed to be a problem for some reason), I tried but wasn't able to make the light from that window spill out into the room. As an alternative I turned up the shadow map size on the light coming in from the visible window to try to emphasize that the light was tightlly focused. What would have really been nice would be to have that light source use some volumetric light and have sunbeams visible between the window and floor, but that's beyond the capability of Poser 4. I totally agree that the light is a little confusing, I think it's mainly because of the spotlight on Posette. There's clearly another window far off in the direction Posette is looking producing the soft shadows on the table items, but the only explanation for the third light (visible on the front of Posette's legs) is that the room has windows on three walls with the sun shining through all of them at the same time, which would seem to be impossible; perhaps the wall opposite Posette has a giant mirror?

To tda42, Posette's overall skin texture here is the "kaly" one I put up in PF free stuff a couple of months ago with the facial makeup added for this image. I usually don't like to see my Posettes wearing a lot of makeup, but since this seemed sort of like a glamour photography scene it seemed appropriate. As a typical middle-aged guy I don't know squat about women's makeup, so a while ago I studied what the experts (in this case, a bunch of teenaged girls) had to say over at wikiHow (www.wikihow.com/Category:Makeup). Basically the consensus of it all was a) put a little foundation all over the face that is slightly yellow in color, b) for lipstick you should put a little lighter shade on the bottom lip and a little darker shade on the top lip, and c) for eyeshadow you should have three complementary colors, and put the lighter color more in towards the nose, the darker color out towards the ears, and the medium color all over the eyelid; also none of the three colors should be the same as the Posette's eye color. Actually it would probably be good if some female PF members made a little forum thread about their makeup tips, as I'm sure we could all learn a lot from them while at the same time avoiding the possible embarrasment of sitting down to discuss makeup styles with women we actually know IRL.



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Nice!



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Everything looks pretty good on this but I agree that the lighting is a bit confusing. I guess what I would do is start with the brightest light source which would the outdoor lighting and then work with the indoor lighting. The light sources should be treated as separate elements in the scene as much as props, figures and everything else. Find some photos that have lighting that you would like for your scene and use them as reference can help tremendously. Overall I like this image. Good work.



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