[Tutorial] Cars With Posable Pedals, Steering Wheel »  Show posts from    to     

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3D Nightmares... Or... The little sculptor - [Tutorial] Cars With Posable Pedals, Steering Wheel



VK [ Saturday, 24 March 2007, 09:55 PM ]
Post subject: Re: Cars With Posable Pedals, Steering Wheel - Like The Cobra
I'm glad to hear that the model is working well. <img src="https://www.posetteforever.com/images/smiles/smile.gif" alt="" /> <br /> <br /> Re filesize: <br /> 1. Removing the unused channels saves about 5% of the (stripped) cr2 filesize. <br /> 2. The big difference between Poser 4 and Poser 5 is the material code: In the <br /> stripped cr2, the channel code is less than 20%, the material definitions are about 80% <br /> of the cr2 (84 KB versus 460 KB).
Whazizname [ Thursday, 29 March 2007, 12:39 AM ]
Post subject: Re: Cars With Posable Pedals, Steering Wheel - Like The Cobra
To VK; <br /> <br /> I noticed that on the Vespa, there are dials in the "body" that control the visiblity of the spare tire, and extra seat. <br /> Would you please explain the procedure for accomplishing that? <br /> <br /> <img src="https://www.posetteforever.com/images/smiles/happy8.gif" alt="" />
VK [ Thursday, 29 March 2007, 12:44 PM ]
Post subject: Re: Cars With Posable Pedals, Steering Wheel - Like The Cobra
The changing parts are "alternate geometry". <br /> <br /> In the figureResFile, the geometry of actors "sparewheel" and "pillion" is a single tiny polygon "p_dummy" inside the Vespa body. The "p_dummy" geometry is invisible. <br /> <br /> <!-- no smilies start --><div class="code"><div class="code-header" id="codehdr2_0b4de475" style="position:relative;">Code: [<a href="download_post.php?post=35207">Download</a>] [<a href="javascript:void(0)" onclick="ShowHide('code_0b4de475','code2_0b4de475','');ShowHide('codehdr_0b4de475','codehdr2_0b4de475','')">Hide</a>] [<a href="javascript:void(0)" onclick="select_text('code_0b4de475')">Select</a>]</div><div class="code-header" id="codehdr_0b4de475" style="position:relative;display:none;">Code: [<a href="download_post.php?post=35207">Download</a>] [<a href="javascript:void(0)" onclick="ShowHide('code_0b4de475','code2_0b4de475',''); ShowHide('codehdr_0b4de475','codehdr2_0b4de475','')">Show</a>]</div><div class="code-content" id="code_0b4de475" style="position:relative;"><span class="code-row-text">actor sparewheel:1 <br />    { <br />    storageOffset 0 0 0 <br />    geomHandlerGeom 13 p_dummy    <---  tiny single polygon <br />    } <br /> actor pillion:1 <br />    { <br />    storageOffset 0 0 0 <br />    geomHandlerGeom 13 p_dummy   <br />    } <br /> </span></div></div><!-- no smilies end --> <br /> <br /> There are extra geometries for the pillion, the spare wheel, and the rack to mount the spare wheel. <br /> <br /> In the respective actors, for example "pillion", there is an "alternateGeom" instruction to load the pillion geometry. There is also a "geomChan" channel which displays a dial to choose the alternate geometry. <br /> <br /> <!-- no smilies start --><div class="code"><div class="code-header" id="codehdr2_a0056012" style="position:relative;">Code: [<a href="download_post.php?post=35207&item=1">Download</a>] [<a href="javascript:void(0)" onclick="ShowHide('code_a0056012','code2_a0056012','');ShowHide('codehdr_a0056012','codehdr2_a0056012','')">Hide</a>] [<a href="javascript:void(0)" onclick="select_text('code_a0056012')">Select</a>]</div><div class="code-header" id="codehdr_a0056012" style="position:relative;display:none;">Code: [<a href="download_post.php?post=35207&item=1">Download</a>] [<a href="javascript:void(0)" onclick="ShowHide('code_a0056012','code2_a0056012',''); ShowHide('codehdr_a0056012','codehdr2_a0056012','')">Show</a>]</div><div class="code-content" id="code_a0056012" style="position:relative;"><span class="code-row-text">actor pillion:1 <br />    { <br />    name    pillion <br />    on <br />    bend 0 <br />    dynamicsLock        0 <br />    hidden        0 <br />    addToMenu    1 <br />    castsShadow        1 <br />    includeInDepthCue        1 <br />    parent vespabody:1 <br />    alternateGeom    pillion <br />        { <br />        name pillion <br />        objFile 1003 :Runtime:Geometries:vspscooter:pillion3.obj    <--- the alternate geometry <br />        } <br />    channels <br />        { <br />        geomChan pillion  <--- choose alternate geometry <br />            { <br />            uniqueInterp <br />            name (pillion) <br />            initValue 0 <br />            hidden 1 <br />            forceLimits 4 <br />            min 0 <br />            max 1 <br />            trackingScale 0.045 <br />            keys <br />                { <br />                static  1 <br />                k  0  0 <br />                } <br />            interpStyleLocked 1 <br />            staticValue 0 <br />            valueOpDeltaAdd   <---   ERC slave code <br />                Figure 1 <br />                BODY:1 <br />                vpvsp3pillion <br />            deltaAddDelta 1.000000 <br />            } <br />        } <br /> </span></div></div><!-- no smilies end --> <br /> <br /> The geomChan channel is an ERC-slave of a master channel in BODY. When you set the master, the geomChan loads and displays the alternate geometry, for example the pillion. <br /> <br /> <!-- no smilies start --><div class="code"><div class="code-header" id="codehdr2_3a199c52" style="position:relative;">Code: [<a href="download_post.php?post=35207&item=2">Download</a>] [<a href="javascript:void(0)" onclick="ShowHide('code_3a199c52','code2_3a199c52','');ShowHide('codehdr_3a199c52','codehdr2_3a199c52','')">Hide</a>] [<a href="javascript:void(0)" onclick="select_text('code_3a199c52')">Select</a>]</div><div class="code-header" id="codehdr_3a199c52" style="position:relative;display:none;">Code: [<a href="download_post.php?post=35207&item=2">Download</a>] [<a href="javascript:void(0)" onclick="ShowHide('code_3a199c52','code2_3a199c52',''); ShowHide('codehdr_3a199c52','codehdr2_3a199c52','')">Show</a>]</div><div class="code-content" id="code_3a199c52" style="position:relative;"><span class="code-row-text">actor BODY: <br />    { <br />        { <br />        valueParm vpvsp3pillion    <--- ERC master <br />            { <br />            name Pillion <br />            initValue 0 <br />            hidden 0 <br />            forceLimits 4 <br />            min 0 <br />            max 1 <br />            trackingScale 2 <br />            keys <br />                { <br />                static  0 <br />                k  0  0 <br />                } <br />            interpStyleLocked 1 <br />            } <br /> </span></div></div><!-- no smilies end --> <br /> <br /> You find more information on alternateGeom and ERC in the ERC tutorial, Chapter 9. <br /> (www.atlantis23.com/erc_download.html).
goat4444 [ Friday, 06 July 2007, 03:34 PM ]
Post subject: Re: [Tutorial] Cars With Posable Pedals, Steering Wheel
Just wondering if anyone has had luck making more cars! <br /> <br /> Great tutorial!!
Tormie [ Friday, 06 July 2007, 05:59 PM ]
Post subject: Re: [Tutorial] Cars With Posable Pedals, Steering Wheel
Not me but I'm having some ideas for alternate geometries <img src="https://www.posetteforever.com/images/smiles/lol.gif" alt="" />


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