Taruru Fighter Boots2 Modified For General Wear. »  Show posts from    to     

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The Posette Playground - Taruru Fighter Boots2 Modified For General Wear.



Nik [ Monday, 21 January 2008, 12:34 AM ]
Post subject: Taruru Fighter Boots2 Modified For General Wear.
Unusually for boots, Taruru's FighterCostumes' Boots conform to default Posette: No tapering, hiding, tweaking required, even in Poser_4... <br /> <br /> <a class="post-url" href="http://cyobitlab.hp.infoseek.co.jp" target="_blank">http://cyobitlab.hp.infoseek.co.jp</a> <br /> <br /> But, the Costume2 Boots have ugly ankle guards and 'string'. After trying several ways to hide them, I loaded 1000x scaled OBJ into Carrara 5 (free on 3D World Feb2008 cover-disk) selected by materials and deleted the armour... <br /> <br /> Re-scaled and re-named, with cloned CR2 pointers edited, the new boots were good to go... <br /> <br /> The modified boots are in conforming freebies area, but you will need the originals from above site and Maz' Objaction Mover to decode PCF as required to maintain Taruru's copyright. <br /> <br /> D'uh, am I the only person to put REMs in CR2 to say what, why and for whom ?? <br /> <br /> Technically, file is a 'Beta' as I've never posted a 'derived' Freebie before. I've included Read_Me_First, 'trademarks & copyrights recognised', Taruru's original ReadMe etc etc, but comments welcome. <br /> <br /> I've NOT included a Runtime directory tree: If you can run Objaction Mover, you will know the Poser library structure... <br /> <br /> <a class="post-url" href="http://www.postimage.org/image.php?v=aVFajQA" target="_blank"><img src="http://www.postimage.org/aVFajQA.jpg" alt="Image" title="Image" /></a>
Tormie [ Monday, 21 January 2008, 01:38 AM ]
Post subject: Re: Taruru Fighter Boots2 Modified For General Wear.
Thank you Nik <img src="https://www.posetteforever.com/images/smiles/eusa_dance.gif" alt="" /> <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" /> !! Using the objaction mover is ok in order to avoid copyright problems with derivative works <img src="https://www.posetteforever.com/images/smiles/eusa_shifty.gif" alt="" /> ...
ahjah [ Monday, 21 January 2008, 02:14 AM ]
Post subject: Re: Taruru Fighter Boots2 Modified For General Wear.
<img src="https://www.posetteforever.com/images/smiles/notworthy.gif" alt="" /> Thanks for all your efford <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" /> <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" /> <img src="https://www.posetteforever.com/images/smiles/eusa_clap.gif" alt="" />
Whazizname [ Tuesday, 22 January 2008, 11:45 AM ]
Post subject: Re: Taruru Fighter Boots2 Modified For General Wear.
Thanks Nik! <br /> I'd intended to do a similar mod to these boots; but never got around to it. <br /> <br /> <br /> <img src="https://www.posetteforever.com/images/smiles/happy8.gif" alt="" />
Posy [ Tuesday, 22 January 2008, 11:45 AM ]
Post subject: 
What would make you intended to do a similar mod to these boots; but never got around to it?
Nik [ Wednesday, 23 January 2008, 01:54 AM ]
Post subject: Problems With 'small' Morphs..
Besides extending wardrobe of default Posette, I've been looking for a near-adolescent figure to match one of my story's characters. I'd short-listed several, then found Rei2 in old cache. At approx 65 inch, she was still too tall. This time around, I've begun to understand morphs. I tweaked hers, got height down to 61. <br /> <br /> FWIW, the Cos2 boots may be TOO TALL for Rei2, never mind Little_Rei2. I've just about fit the famous PixelArcana lace-ups and the tall FighterCos1 boots, but Y-scaling is problematic, the fit marginal at best... <br /> <br /> Same goes for a lot of clothing. Some stuff I'd thought for V / V2 *was* for Posette, but only conformed as-is to a 'super-model' or 'heroic' figure. With care, some Y-scaled to Posette. A few items seem meant to parent, NOT conform. Much will NOT fit default Posette, so cannot suit either Rei2 or Little_Rei2. <br /> <br /> I'm not happy with Rei2's feet width, and I'm still tweaking Little_Rei2, who will be WIP for a while. I'll cross-check the scale I used, as a couple more inches of height would make down-scaling clothes remarkably easier... <br /> <br /> Before I can use Morph Manager correctly, I may need to run Rei2's through Google Languages: You guessed it, their labels are in Japanese...


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