[Tutorial] How to use my Toon Shading System


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Post [Tutorial] How to use my Toon Shading System

#1  rayera 16 Apr 2008 01:51

01 - Because some people asked for it here is how to use the toon shading

system I use, at first I started making a lot of different colors materials

collection to post but I thought that making a customizable system would

save space and make it easier to use so go to the Free Stuff and download

the shading System. For those interested in the technical part of the node

system, the true is it's very simple, is just a toon node, but as the

outline of the node don't look good IMHO then I added a technique learned at

castleposer, that use a rounded edge blend node for this, it's really very

simple and in the process of making it easy to use and customize it became a

little confusing.

OK, now let's see how to use it, just open Poser, it works in Poser 5 and

up, this tutorial is done in Poser 5; set your scene.

Download the Shading System  HERE
 




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Post Re: [Tutorial] How to use my Toon Shading System

#2  rayera 16 Apr 2008 01:53

02 - Go to the Material Room select a material you want to set into Toon,

and go to the library where you installed the Toon Shading System
 




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Post Re: [Tutorial] How to use my Toon Shading System

#3  rayera 16 Apr 2008 01:56

03 - Apply the Shading, the closed nodes are the shading itself, and you

don't need to touch them, unless you want to modify something, the lower

nodes are the controls parameters and I changed the name of the nodes so

you can easily identify its functions.
 




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Post Re: [Tutorial] How To Use My Toon Shading System

#4  rayera 16 Apr 2008 02:02

04 - Let's see it closely:

Main Color: is the main color of the Shading you can attach a texture here

if you like, but in most cases a simple color make the toon affect

Shadow tone: if you want a shadow color set it to any color different than

white, it mean white Shadow Tone is NO SHADOW, a shade of gray works but

no need to be so, you can get interesting effects using different colors,

for instance in the skin color use the same color as the Main color to get

a warmer shadow tone; here you can use a texture too.

Outline color: this is the color of the outline, in most cases black but

again it's out to your imagination to use different colors, again texture

can be used but in this case in must be set to white or other color.

Outline width: (CHANGE ONLY the Value_1 of This node) This parameter

control the with of the outline, try small amount up or down if necessary.

Glossy: This is a Glossy node and it's set to off by default,

Specular_Color controls the color of the highlight, KS controls the strength

0 is off, for a good effect use 2 or 3 for this parameter, roughness control the size

of the highlight and sharpness are already set for a good toon specular.

Apply the shading to all materials you want to Toon, and don't forget you

can do right click select all, copy, select other material right click

select all, delete, then paste.
 




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Post Re: [Tutorial] How to use my Toon Shading System

#5  rayera 16 Apr 2008 02:04

05 - In most cases only just one infinite white light is needed, this are

the parameters for a good toon render, most important are to set Pixels

Sample to 4 Post filter size to 2 and Post filter type to gaussian this

setting will give you very smooth edges.
 




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Post Re: [Tutorial] How to use my Toon Shading System

#6  rayera 16 Apr 2008 02:06

06 - The toon shadow will be present even if your light is not casting

shadow, but if you want shadow from your characters and objects then set

your light to Ray Trace shadows, (can you see the nice shadow from the hand

of the character?) don't forget to activate shadows and ray tracing in the

render settings.
 




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Post Re: [Tutorial] How to use my Toon Shading System

#7  rayera 16 Apr 2008 02:09

07 - Now this is an small example of what can be done using different

colors, for a creepy dark effect here I used blue for main skin color a very

dark blue for  shadow, and white for the outline, moved the light down so

it illuminate from the floor and the effect is good for dark places.
 




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Post Re: [Tutorial] How to use my Toon Shading System

#8  rayera 16 Apr 2008 02:14

08 - The BG Monocolor Full Amb and No ambient tourn the image to a

monocolor map use it on any background prop lie cyclorama to get this

drawing effect, just apply set your texture select a base color and increase

or decrease the Value_1 from the math_Functions node to get the right

picture, the full amb material set the shading to use full ambient for dark

scene so you can see your background even with almost no light, but it

wont receive shadow, the No Amb material don't use ambient and is perfect

for receiving shadows.

The BG Posterized Full Amb and No Amb works almost in the same way as the

Monocolor but aply a posterize efect (reduction of colors) to the

background.
 




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Post Re: [Tutorial] How to use my Toon Shading System

#9  rayera 16 Apr 2008 02:22

09 - Hope you like this system, enjoy it and find it as fun and easy as I

found to do toon renders, now I want to see your works and remember there

are no color rules at all in toon world just use your imagination.
 




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Post Re: [Tutorial] How to use my Toon Shading System

#10  Tormie 16 Apr 2008 13:26

I want to thank you very much rayera for your precious tutorials ! They are really useful and simple to follow ! And the final result is fantastic ! A lot of people come here to read them         !! Now I'm going to test this one   !

>STICK!<
 




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Post Re: [Tutorial] How to use my Toon Shading System

#11  ahjah 16 Apr 2008 18:36

Thanks a lot rayera
 




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Post Re: [Tutorial] How to use my Toon Shading System

#12  Tormie 18 Apr 2008 01:27

In the weekend I'll play a little with this !
 




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Post Re: [Tutorial] How to use my Toon Shading System

#13  JanReinar 18 Apr 2008 14:07

Thanks for the tut rayera!                    
 




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