https://www.posetteforever.com/viewtopic.php?f=21&t=1354
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Tormie
Wednesday, 30 March 2005, 02:12 PM

A must have: the JPconverter
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I'm watching the gallery and saw the comments on JanReinar "Lisa" about the Posette's Joint parameters. We talked about the topics months ago if I'm not wrong and perhaps someone else posted the link (maybe Thilda ?). However look at this page and download the jpconverter.

http://www.juno.dti.ne.jp/~yamato-k/OtherTool.html

(the link to the download is the missing picture on the left side, there is the usual red "missing picture" cross, click there).

It's really a "must have" and it works on clothes too if I'm not wrong. I've forgotten this useful and simple utility for years using postwork *sigh*

This is the "readme" text:

[i]Joint Parameter converter

I love Poser characters but don't like their broken elbows and hip when I bend them.
So when I made my characters (NeneLite, Linlin, Ranran, Miyou and Cancan), I adopted the improved joint parameter system that was based on Frederic's excellent work.
This JP can make elbows and hips less breakage than P4 default (even than Vicky, I think).
But I have been worried that my characters can not wear any P4 clothes neatly because of this JP!
I decided to solve this problem by pz2.

The 4 pz2 can convert Yamato Model's Jp to P4 default, and convert P4 JP to Yamato Model's.


(1)put all into Poser4/runtime/Libraries/pose/any folder
(2)open cr2 or pz3. Select the target figure.
(3)select pz2 and click

caution ! After open cr2 or pz3, Select character first ! 

JP converter pz2s are effective for Nene Lite, Linlin431,Ranran441,Cancan442,Miyou442.

P4JP.pz2 convert Yamato model's full body joint parameters to P4 default.
TopP4JP.pz2 convert upper parts to P4 default. Hip remains as Yamato's.
BottomJP.pz2 convert Hip and lower parts to P4 default. Elbows remain as Yamato's.

LinlinJP.pz2 re-convert P4's full body JP to Yamato's JP.

ECM channels (Bendhip, Mod Head, Superheroine and others) will be protected from pz2s.[/i]


Just try them on a Posette  :bigrinnin: and see the difference. I tested it also on Posette clones (Eve) and it doesn't work, can you make some test and tell us the results ?


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Posy
Wednesday, 30 March 2005, 02:13 PM


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My favorite show is Star Trek.


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Visitor
Wednesday, 30 March 2005, 02:33 PM


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Thank you !  :dancing:  :dancing:  :dancing:  WoW it took me a lot of time to find the download button. 8-[  :oops:  #-o


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TdaC
Wednesday, 30 March 2005, 02:43 PM


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i used jpkonverter on nea in my latest image in the gallery. In the image (called alien faerie she sits with very bent knees.


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Tormie
Wednesday, 30 March 2005, 02:47 PM


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:bigrinnin: Yep, I remember that you already posted the link Thilda, but there are users that don't know these utilities yet so I'm thinking of posting some sticky messages as reminders...

Everyone can do the same for an utility or trick :)


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TdaC
Wednesday, 30 March 2005, 02:51 PM


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yeah, that's a good idea!


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Posy
Wednesday, 30 March 2005, 02:51 PM


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I hear you. Thanks.  Next question?


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Visitor
Wednesday, 30 March 2005, 06:25 PM


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That is where to find it!  I have read of it before, in fact I have come been to that page a few times.  But for some reason, I didn't find the download link.  I had thought the link was elsewhere or nolonger available.  Now I have just downloaded it.

Thank you both!

Pangor


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JanReinar
Wednesday, 30 March 2005, 07:43 PM


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Thanks Davide!  :)  :dancing:  :dancing:  :dancing:  :dancing:  :dancing:


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ahjah
Thursday, 31 March 2005, 12:40 AM


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Thanks for the reminder
This is a premium tool :bigrinnin: 
I´m using it for all of my Posettes for quite a while now.
Only one problem appears, if the values for the scaling of hip and thigh differ to much.
I.e., hip y scaling 100% and thighs y 75% will get your Posy some kind of bermudas :lmao:


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Posy
Thursday, 31 March 2005, 12:40 AM


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Oh.  Oh don't mention it.  What about the other ones?


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Tormie
Thursday, 31 March 2005, 02:10 AM


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[quote]
Oh. Oh don't mention it. What about the other ones?
[/quote]

 :oops:  :oops:  :oops:


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Ozymandias Jones
Thursday, 31 March 2005, 03:43 AM


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About time I tried this out...  ](*,)


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PitKlad
Friday, 01 April 2005, 08:31 PM


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It's a great tool! I have this link on NEA's read me, I suggest there to use thopse poses with Nea it works with her great too!


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ahjah
Saturday, 24 December 2005, 06:39 PM


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This will take you direcly to the DL site:
http://www.juno.dti.ne.jp/~yamato-k/Download/

( the file might be more easy to find like this :lol: )


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Tormie
Monday, 26 December 2005, 10:21 PM


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Thank youAndreas :) ! Actually I spent some hours to fix Posy's Joint parameters of the forearms because the bad way they bended. I can't use the JPconverter with her because she's a Eve modified Posette and it's not compatible. I found a compromise solution but I want to know more about these parameters because the joints are what differs our beloved Posettes from more recent models, not else if not the Posettes are far more beautiful  :heartbeat: .


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Nik
Wednesday, 23 January 2008, 03:37 PM

Is There A JP-edit Equivalent To Stalling's CR2Edit 1.51 ??
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I'm starting to find my way around CR2Edit (1.51, as 1.52 buggy), have begun to learn where OBJ and material pointers live...

Morph Manager (either ?) may be next, as I'm trying to understand how Posette became Rei2.

Adjusting the FighterCos2 Boots for Rei2 was the first time I've really seeen the effects of Joint Parameters. The Space Warp as a 'legging' moves through the knee-joint zone is quite remarkable !! I've only used the JP tool in P4 to 'zero' figures, so must ask an almost-noob question-- Is there a JP equivalent to CR2 Editor ??


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Posy
Wednesday, 23 January 2008, 03:38 PM


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Thanks for telling me your opinion.


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Tormie
Thursday, 24 January 2008, 12:12 AM

Re: A must have: the JPconverter
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Well, the information of the joint parameters are in the cr2 file as far as I know, so you could edit them, I don't know if you can do it with the cr2editor, but you can do it for sure manually with a text editor, however, the easiest way (for me) is to use the joint editor window in Poser. The JP converter give a "push up" to posettes, but what I do is to move the character in the final pose and then use the joint parameters in order to try to make the pose more natural in the bending parts. Posettes have big problems in that compartment , so many that I use more than one conforming "type" of Posette, usually NeaP4 and Eve v2 or the combination that I made that is Eveena, depending on the final Pose. If I make a seated Posette I tend to use Eve or Eveena because the modified hip bends a lot better, but the clothes don't conform very well (however I tend to use dynamic dresses so it's not a big problem). NeaP4 is very useful if you want to have a very natural breast ( :redface: ) because of those Pyramid commands  :sorry: .... Turning back to the topic, if you've Poser 7 there is also the Morphing tool, you can simulate the way the muscles act using this tool in the bent part of the body. The morphmanager work is to transfer morphs from a character to another one, but only and only if the parts have the same number of polygons, if they have not the same number of polygons, it copies the morph, but it won't work. Usually in all versions of Posettes the face, the hands, the feet and the forearms are all the same, as far as I know NeaP4 is fully "compatible" with original Posette, not the same with Eve or Eveena because the chest (for example) is divided differently and other part of the body are different too... There is a commercial tool called "tailor" that can recreate the morphs when the two characters don't have the same number of polygons, it is born to transfer morphs to the clothes, but I used it to transfer the morphs from a posette version to another one :whistle:


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LightWriter
Wednesday, 12 March 2008, 12:23 PM

Re: A Must Have: The JPconverter
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Hei! I have been thinking about this and the JCM characters for Posette and Dork for soem time and wondering if a) similar JP's can be evolved / developed for Dork and also b) can they be adapted along with JCM's the the P4 boy and girl.

Before anybody asks - my boss and family (whom, the family, I love) have better things for me to do and I haven't got beyond wondering yet. 

Further down the road would Teen Posette and Arduino's junior teen boy (really a young Dork) fit into a more rounded out Posette/Dork family. After all, these are well loved and useful virtual people, a bit like a Morris Minor, sturdily old-fashioned, but good!

My skills in all this are imaginary or less at the moment but ahs the idea any wind to catch under its wings?

Any comments? Or hints? Leaving the thought with you, LightWriter [smiley smilie=7 fontcolor=000000 shadowcolor=000000 shieldshadow=1]Looking forward to a response![/smiley]


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ahjah
Wednesday, 12 March 2008, 01:30 PM

Re: A must have: the JPconverter
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Hi LightWriter
This sounds like a very good idea, the other P4 people definately would need a bit of joint tweaking, too
I myself failed trying this, messing up the figures completely :redface:


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ahjah
Monday, 29 July 2013, 10:24 AM

Re: A must have: the JPconverter
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The JP converter is available still via WebArchive :D
http://web.archive.org/web/20041102202346/http://www.juno.dti.ne.jp/~yamato-k/OtherTool.html


