https://www.posetteforever.com/viewtopic.php?f=1&t=1068&p=21604#p21604
-----------------------------------
Visitor
Wednesday, 01 June 2005, 10:09 PM


-----------------------------------
I was doing thinking about this poke though problem.  Shortly after my last previous comment in this discussion, I saw a similar problem that Claywoman was having in one of her works.  In that case it was a rather minor problem but possibly sensitive area.  Well, ok, a part of the model's breast was only barely poking through her costume.  It could eaisly be solved by the use of a magent or using another custom morphing method to adjust the garment.  Sometimes this method can create additional problems depending on the situation.

For such a minor case, if it was discovered after the production render, I would have taken care of it during postwork, except that in this case it would have been very difficult to fix it during postwork without creating undesireable artifacts.  Had I detected such a situation when still working on the scene, I would have slightly adjusted the size or adjust the location with a lean, gravity or swing style morph if it was available.

Then wondering what if the model in question had none of the needed morphs and I did not want to or could not create one and none of the other methods so far mentioned in this discussion could be used.  The solution that I fell back on is making the offending body part invisible.  But what if doing so with the visibility setting would leave too much of the model's body invisible?

Consider for example such a problem when working with a posette dressed in a lowcut evening dress such as betty is wearing in [url=http://posetteforever.com/showphoto.php?photo=1827]Portrait of Betty.  Making the chest invisible, would take care of the problem but would make her look like she in the line up in [url=http://posetteforever.com/showphoto.php?photo=2066]"Stand for Inspection".

Solution, make a transmaps for the model's body all white (visible) with the area of the poke through painted black (invisible) and apply it to the model skin texture.  Turn on visibility while working on the scene and then when your are ready to render the scene, alter the texture to use the transmap for visibility setting for the model.  This can work when rendering in Poser and also with other programs such as Bryce that can use transmaps.

Pangor


