https://www.posetteforever.com/viewtopic.php?f=1&t=1068&p=30451#p30451
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melamkish
Thursday, 06 April 2006, 03:42 AM


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I have barely tried dynamic clothing, but as far as textures go, are you talking about preview mode or after a render.  Sometimes you may have to play around with the difuse, ambient and other color settings to get the proper results.  You may already know, that setting up your lighting can affect colors.  Poser 6 like to default to different colors every time I create a new light. Really throws things off, so I set every light to white until I want some accent coloring.  Not sure about P5, but the lighting colors should work the same way.

Another thing you can look at in the material room, just to be sure, is check each part of the dress for proper texture application.  The preview material setting generally affects the preview window and not render results.  Make sure each part of the dress is assigned the texture you want to use.  For example, let's suppose the dress is split into different geometry groups for morphing the hips, bust, skirt, etc.  Although the entire dress may use only one texture jpg, the texture map needs to be applied to each part of the dress.  

I have found this to be the case when completely changing a posette texture.  The eyes, teeth, head, body etc are each called out in the material room under the figure's body, and each has to point to the texture map I want to use.  A bit tedious, but required to change the entire map.

Hope this helps a bit.  Maybe you can expand on what and how you have tried to do and we can help find a solution.


