https://www.posetteforever.com/viewtopic.php?f=34&t=3921&p=45388#p45388
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jimmyad07
Monday, 20 July 2020, 12:36 PM

Re: Thoughts About Poser 10 ??
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Poser began its development life in 1997, when Fractal Design released Poser 1 and 2. Originally, the idea was to provide artists with a sort of digital maquette to serve as reference for drawing the human figure.  Poser was acquired by MetaCreations, which released Poser 3.  As a result of the MetaCreations acquisition, Poser has a shared history and look and feel with Bryce, Carrara, and Painter, among other applications.

Nearly a decade later, Poser was acquired by Smith Micro in 2007. Under Smith Micro's development Poser's character design tools, lighting and rendering have been steadily updated. In these latest releases, Poser delivers better physics dynamics, subdivision surfaces, improved clothes fitting (Poser 2014 only), and enhanced performance, but there is still room for improvement.

Both Poser 10 and Poser Pro 2014 ship with Bullet physics, Pixar subdivision surfaces, and real-time Comic Book Preview mode. Both versions also feature improvements, such as the incorporation of vertex weight-map editing into various toolsets, optimized OpenGL preview, a better Morph Brush, new model libraries and much more.

Bullet physics is an open-source hard- and soft-body physics engine that is part of many popular applications like Maya and Blender. Smith Micro did a nice job of implementing Bullet physics in Poser. During testing, advanced physics like jiggles and collision-based deformations can be applied, edited and re-calculated (in real-time) to most any object in the scene, though sometimes the process is not intuitive and there are limitations with some clothing objects.


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jimmyad07


