https://www.posetteforever.com/viewtopic.php?f=1&t=4091&p=45793#p45793
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Nik
Sunday, 25 December 2022, 02:44 AM

Report: An 'MMD/PMX To Rigged FBX' Converter ??
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Tried a bunch of figures today...

Good news, the rig usually comes across as just *two* sub-rigs, ..._0 and ..._1. 
Poser likes, Use _0 to pose...

Bad news, as yet app only ports 'hues', not texture calls.

They're not 'wrong' calls to a non-existent directory, or non-relative location, they simply do not get called.

This is unfortunate. Yes, compared to the issues involved rigging a model, having to hand-load a few, or even a dozen textures is almost trivial.

Sadly, one model I tried made ~70 calls to ~25 textures in the PMX format, none in the FBX version. Oops....
( That model grew from ~16 MB PMX to ~96 MB FBX. FWIW, Poser loaded it... )

Also, though the 'well-trapped' app dies not 'fall over' if it meets a Cyrillic character or a JP/CN glyph, it just replaces such with '?'. This is akin to the 'dipthong noodle soup' you'd get un-zipping such with IzArc / 7-zip etc instead of eg free Bandizip with code-page set to correct region...

To solve this, you must unpack PMX and texture files using eg free Bandizip. Make a copy of all 'glyph' files. Translate original name using eg Google translate. Re-name copy. Again use Google translate to edit PMX material names and file calls using eg free PMX Editor, available via DA...

I've sat through the ten short MP4 tutorials, been amazed by the 'motion' files that may be merged into the FBX. However, that is not my scene. It is clear the Trubones' guy is baffled by why those textures do not get called...

Okay, whistle-stop tour over...

Summary: This app does the previously impracticable porting of rigging, Poser likes the FBX, but the non-porting of texture calls is a significant limitation.

I'm hoping there'll be a free upgrade ~mid-2023.

Meanwhile, I'm going to play with it...


