https://www.posetteforever.com/viewtopic.php?f=1&t=4091&p=45801#p45801
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Nik
Monday, 13 March 2023, 02:46 PM

Re: An 'MMD/PMX To Rigged FBX' Converter ??
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Two things, okay, sorta three:

1) Converter also works on eg vehicles, usually producing just a single rig that Poser likes. More interesting is that FBX supports eg doors swinging beyond 'small' angles, unlike Poser morphs which are meant for 'linear' motion.

Down-sides, if 'hinges' are compounded, eg hatch in tail-ramp, swung alignment may suffer. Also, some vehicles are built to scale for dainty Vocaloid 'Miku' rather than 'Real Life' figures such as Posette, V4 and LaF. May need to scale FBX import to 135~~150 %...

2) Asian glyphs in part names: Looks like free PMX Editor has a well-hidden 'dictionary' facility for 'batch' re-naming of bones, morphs etc. If the 'rename' is loaded from a pass through 'Google Translate', should solve that issue...
https://learnmmd.com/http:/learnmmd.com/translate-pmx-models/
https://learnmmd.com/http:/learnmmd.com/translate-japanese-models-using-pmxeditor-batch-name-editor/

3) For info: I forwarded 'Mr Bones' the link for ~2018 documentation of PMX files, which includes texture calls. This supersedes the ~2014 version I suspect he used. As yet, no response beyond thanks.  :thumb: But, as he's US based, I reckon he'll be hip-deep in his tax  :bad-words: forms...


