https://www.posetteforever.com/viewtopic.php?f=64&t=4066&p=45865#p45865
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PitKlad
Wednesday, 15 May 2024, 02:41 PM

Re: Comparing Poser Figures
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[quote user="ahjah" post="45721"]Dork/P4NM has an overlapping/flipped facet on the right eyebrow. It's in the model itself and this facet isn't UV mapped properly for that reason. If one tries to fix it by smoothing out the mesh (i.e. Domus, and some of my own tries) it seems to get even worse. The only solution would be to fix the original OBJ and then apply a completely new mapping that matches the original one exactly (for compatibility with the existing textures). AFAIK nobody has gone thru this hassle :roll:[/quote]

Hello everyone sorry for the late reply!
I can answer for Domus Simeon and Nea

ahjah has pointed out correctly that Domus 2.1 as it tries to smooth the brows creates extra smudge on the texture
Simeon has the head of a Nea 2 completely reshaped and has a new UV map that accepts Mike 2 textures much better.
I was working on a Domus 3 figure for years, it has a face closer to the original Dork an improved Mike 2 UV map and new original face and body morphs. Never completed the project unfortunately
I also worked on a Simeon 2 that has a face shape closer to Nea's 3 with masculine features. Also not completed
What is completed and I dare to say my most complicated project it Nea 3.1
It has the "best I can do" remap to Victoria 2 UV map and also with a dial changes to Posette Textures. You can use any set of textures you like
Of course I included anything else I've learned about morphing and joint correcting on this figure, really complicated stuff... hours and hours of micro corrections and math... I don't remember anything at all anymore.  :lmao: 
I would love to share the WIP but I don't even have poser on my laptop at this point.
And there is some final polishing to be done before sharing...  :uuh:


