https://www.posetteforever.com/viewtopic.php?f=68&t=1829&p=45953#p45953
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ahjah
Saturday, 08 November 2025, 04:07 PM

Re: Skin texturing
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I made some renders using my default base material settings (in our freebies, but P5+) and my basic lighting, just for comparison in approach :) 
This is P7 firefly, but no raytracing, mapped shadows, like P4. There's slight ambient on the material but just a bit. It smooths out the shadows. 
To the left standard Posette wearing a texture by 3Dream, the only available ones, that keep up to nowaday's standards.
To the middle we see Xaa's unimesh mapped prototype, that I got for beta testing way back.
She's wearing some V3 texture I had laying around. The Eyes tex are by 3Dream here, On Posy's own eyes
To the right, same as above, but with a separate eye character featuring V3 material like transparency.

 [img]https://www.posetteforever.com/files/posted_images/78/caomparison01.jpg[/img] 

The eye textures are too big on the two V3 mapped models. In our freebies we got "DeepEyes" props by Rayera. They are V3 mapped, too, and fit Posette/Dork better in size. Good looking eyes are important to make a char come alive, I think.

p.s.: No morphs here


