Fog


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Post Re: Fog

#16  tda42 31 Aug 2007 13:30

I am trying it now. It doesn't look too bad. I'll let you know.
 




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Post Re: Fog

#17  JanReinar 02 Sep 2007 03:06

Thanks for the tips Whazizname! I am working with them!   
 




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Post Re: Fog

#18  Tormie 06 Sep 2007 12:17

I will try something in the weekend   !
 




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Post Re: Fog

#19  Whazizname 06 Sep 2007 14:04

I've been thinking of using multiple planes (squares or imported terrains) to simulate the swirling that fog does in reaction to movement through it.
(I haven't started experiementing yet; but the idea is simmering in my brain...)



 




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Post Re: Fog

#20  hanzoushinrei 14 Sep 2007 17:44

FRACTAL SUM?

Mmmm...I think another alternative would be 2d textures>clouds

clouds could give more realistic effects....if done as a trans map for a cloth plane/cube which is coloured as the fogs' base colour. Just giving a thought.....afterall the best fogs/clouds are bryce.
 




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Post Re: Fog

#21  Whazizname 16 Sep 2007 18:56

hanzoushinrei wrote: [View Post]
FRACTAL SUM?

Mmmm...I think another alternative would be 2d textures>clouds

clouds could give more realistic effects....if done as a trans map for a cloth plane/cube which is coloured as the fogs' base colour. Just giving a thought.....afterall the best fogs/clouds are bryce.


Yes, the clouds node will work for this, as will the FBM node; but for me (and the thread's author...) Fractal Sum gives more pleasing results.

I also agree the bryce clouds & fog are great; I'm one of those creatives that likes to see how much can I get out of one application. (Sidenote: I spent months in the late '90s teaching myself to draw/paint realistic clouds in photoshop 3.0; although I could have simply used bryce 2.)





 




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Post Re: Fog

#22  Tormie 17 Sep 2007 08:30

Yep, for Posette   , is the same thing  
 




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