On Reflection : Hid In Plain Sight...

On Reflection : Hid In Plain Sight...
Article
Post On Reflection : Hid In Plain Sight... 
 
I keep trying to make stuff 'mirrored', but what works for one model won't work for another.

Worse, I neither understand what I've done right nor what has gone wrong.

Part of problem is a great chunk of Poser manual's 'Material Room' documentation describes the wondrous, one-click facilities provided by 'wacros'.

Which I could not find...
I shrugged, decided that was due to removal of deprecated Python version.

This latest foray into reflectivity etc was spawned by a MMD/PMX freebie, a panel van. Actually one of four versions in set, sharing many parts. Converted to OBJ+MTL using 3DOC($$) or free PMX Editor, there were a few glitches, a few texture tweaks required, but it rendered okay in Poser.

Except for the 'wing mirrors', which remained stubbornly 'matt'.

They, at least, had their own material call, but used a complex texture map, which lacked any obvious mirror shapes. Took a 'binary chop' with half a dozen iterations to locate...

So, not only did I need reflection, but I also had to mask the effect.

I found several tutorials by JCH, sadly only for P5/P6, and the Material room has evolved far since then.

I'd just been wrangling those silly horizontal dots marking hidden menus at foot of Library, having mis-clicked them, when I noticed similar vertical dots at right of Material Room, Advanced.

Um, yeah, due Covid, I'm a year over-due updating my arm-length-focus 'VDU' glasses...
But, surely not ?
Indeed, like Poe's infamous 'Purloined Letter', wacros have been there all along...
D'uh...

An evening of experimentation ensued.
Eventually, I found the 'reflection' wacro spawned three 'nodes', per blue trail, but I could dispense with its two subsidiaries. If masking required, add new node, 2d-textures, image map. Drag its 'port' to reflection value, per lower green trail. Link to 'reflection' appears automatically. Add image call. White reflects...

Care: render default may change to firefly, as wacros over-ride preferences. Just re-select superfly.

I could not make Poser Primitives' 2-sided square behave, my simple 'map' refused to wrap correctly. Will explore. Single-sided square was okay. Box was mostly okay, but showed artefacts. Will explore these, too. And I must tweak 'metallicity' and 'smoothness', where-ever they may lurk, to minimise the ripples / freckles...

 Image

 Image

 Image

Very much 'Work in Progress', but several 'pitons' up steep learning curve...



 
 Nik [ 24 Jan 2022 14:59 ]


On Reflection : Hid In Plain Sight...
Comments
Post Mirror MT5 To Play With !! 
 
There's nothing like a dozen quickie test-renders to help wrap wits around problem...

This is not the best way to do reflections, but may help.

Do Safety-scan, of course. Un-zip some-where convenient, there's a 'ReadMe' in the mini-Runtime.



 
 Nik [ 26 Jan 2022 00:00 ]
Post Mirror, Mirror... 
 
Just two one-sided squares set at right-angles. One entirely mirrored, other with a blank patch.

Not a brilliant render, but 'Proof of Concept'.

Image



 
 Nik [ 26 Jan 2022 00:09 ]
Post Re: On Reflection : Hid In Plain Sight... 
 
Thanks, I'll try it, but tomorrow
I'm on P7, but might work with some tweaking...



 
 ahjah [ 26 Jan 2022 00:24 ]
Post Re: On Reflection : Hid In Plain Sight... 
 
Worked in P7 out of the box (only changed the version number of the mt5 to "7" to avoid the error message)



 
 ahjah [ 26 Jan 2022 20:10 ]
Post Re: On Reflection : Hid In Plain Sight... 
 
Yay !! My freebie actually works !!
         



 
 Nik [ 27 Jan 2022 01:43 ]
Post Re: On Reflection : Hid In Plain Sight... 
 
   Thank you kindly Nik! It reminds me of PhilC's dressing room mirrors .



 
 rico [ 28 Jan 2022 08:11 ]
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