Too much postwork

Too much postwork
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Post Too much postwork 
 
Hi all

just for discussion

I use 3D programms to get a 3D feel out of the renders, and I think, too much postwork changes the result to 2D again.

Me myself uses postwork only to correct some errors in rendering if at all...
Just to keep the depth.

Don´t get me wrong, I appreciate the work GP and the others do in photoshop and don´t want to disrepect them.

Just my opinion

tell me, what you think....

so long



 
Last edited by ahjah on 24 Apr 2004 11:09; edited 1 time in total 
 ahjah [ 24 Apr 2004 11:07 ]


Too much postwork
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Post  
 
I must agree with you Ahjah. I use postwork in the same way when I use!



 
Last edited by JanReinar on 24 Apr 2004 12:32; edited 1 time in total 
 JanReinar [ 24 Apr 2004 12:31 ]
Post  
 
As for the post, ahem (Screwball tries to explain )Poser to me was never ment to be used as
a 3D tool unless it was put into 3D.As in animation.It was always for me an extention of the other software such as bryce,Vue,photoshop and others.As far as Poser it is what it says.Posing a human or animal.But there are some flaws that have to be hid.Movies in animation do touch ups.I first got Poser and found out real quick that you need alot of outside help or it well take you awhile to build all the textures and all the models required to make your art.Some of my ideas go way out there and I find it impossible to show people what I am trying to get across with out doing something with another software.Special effects are impossible without photoshop or Image Ready from Adobe.It puts the extra bells and whistles sort to speak.Your work Ahjah is wonderful.But again that makes your style.I can tell alot of artists style just buy looking at their art here.Like I said I wouldn't want it anyother way.If there where rules then I guess I would give it up.The art that everyone makes has believe it or not  a theme to it no matter what kind of art you make.It is called Free Will.Thats what makes this site great Ahjah, it is your opinion and I respect that as a friend.I think it is a wonderful post.It gets you thinking.



 
Last edited by tda42 on 24 Apr 2004 21:53; edited 2 times in total 
 tda42 [ 24 Apr 2004 15:24 ]
Post  
 
I´m happy, you got me right

I´m far from critcising any techniques anybody uses in their way to express their moods and ideas.
Art has to be free and everyone can (must) find his or her own way to find it out.

It was just. that I experienced, that 3D renders loose their depth, if postworked (too?) much.
If this is the aim of the artist, it´s no problem for me. I only don´t like it for my own work.
Sometimes when I look around some galleries ( not especially our one, just galleries..), some people dont´t seem to think about it, they just "overpostwork" it, and I think to myself: "this pic would have been better less postworked", and it makes me a little sad...



 
 ahjah [ 24 Apr 2004 18:13 ]
Post  
 
I agree with ahjah in that some pieces are more postwork than anything else.
I use only what is necessary for joint touch-up, clothing, etc.
Most of my previous renders were straight Poser 4 renders.
I had to use postwork in some of the Starry Trek panels for the effects, but that was
about it.
Spending 15 minutes to render in Poser and 6 hours in photoshop makes no sense to me.
The more postwork that an image has, the less it is a Poser render.
It is a photoshop image.
However, anyone can do what they like as far as postwork is concerned and I don't think any less
of anyone who does a lot of postwork.
 I believe I had a thread where I mentioned this last year.
I am more impressed by straight Poser renders, because it takes a lot of skill to produce something
that only requires minor touch-ups.
That's my opinion.

     



 
 Den Tracy [ 24 Apr 2004 23:02 ]
Post  
 
Some people use Poser renders as base for work in photoshop too.
What you might think over-postworked might for the artist be exactly what they wanted.
It's like music, there's tons of different mixed styles, that's how art is.
And as Kenny said, Poser is at times limited and needs outside help. Sometimes more than 'normal'.

There is no spoon. Just a giant set of cutlery. Eat with what you prefer.



 
 Deviant_Viking [ 25 Apr 2004 21:19 ]
Post  
 
I tend to agree with both sides of the coin here, I like to try and achieve the picture that I have in my mind's eye mostly with little postwork except for adding some lighting and maybe some touch up work. But then on saying that sometimes I want to achive a look for something that just cannot be acomplished by Poser work alone..so then I use my photoshop filters and extra little touches to achieve that...but at the end of the as I always say ...the beauty of art is being able to think outside the box and as you all agree the art is in the eye of the artist who creates it....great discussion by the way.



 
 messenger [ 26 Apr 2004 03:27 ]
Post  
 
I prefer not to postwork....it is NOT because I can't   I tend to use it to hide mistakes rather than to enhance. Actually that's a big fat lie now that I think about it because I use the illumination effects in PSP7 all the time. It comes to something when I can't trust myself  



 
 Paul Mon [ 26 Apr 2004 11:43 ]
Post Re: Too much postwork 
 
Programs like Poser have limits, the postwork is the way to avoid these limits. I tend to work more on the morphs and the textures of the models instead of postworking, but I'm impressed by the postwork techniques of very skilled artist and I try to learn from them. The rendering process is a 3d->2d conversion, what we saw in the rendered image is the limit of the software, we can leave it as it is, if we are satisfied, or try to enanche it. I think that render an already good pictures without postworking is more difficult that obtain the same effect with postwork.     Thinking about it we can add a special category to the album for non-postworked pictures, it should be a real challenge   ...

In any case, this is my only non postworked picture:



 
 Tormie [ 27 Apr 2004 20:42 ]
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wow if that is without any postwork it is really great...just out of curiosity if you did no postwork how did you get the flames etc in there..is it a prop?



 
 messenger [ 27 Apr 2004 21:00 ]
Post  
 
Yes it' a prop with it's transparency map, he used three of them for each flame rotated on the y axis, if you need them I'll search where I find them   !



 
 Tormie [ 27 Apr 2004 21:04 ]
Post  
 
yes please that would be really cool as I have wanted something like that for a while



 
 messenger [ 27 Apr 2004 21:07 ]
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Mmmmh...        I remember to have downloaded it from a jap site, I'll check my ZIPs collection, check this thread tomorrow...



 
 Tormie [ 27 Apr 2004 21:18 ]
Post  
 
....Knowing his lazyness is better for you to check it the next year      



 
 Posy [ 27 Apr 2004 21:19 ]
Post  
 
      ( )



 
 Tormie [ 27 Apr 2004 21:19 ]
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