P4Male UVS WIP


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Post P4Male UVS WIP

#1  PitKlad 08 Jul 2005 11:50

Hello everyone!

I' currently rearranging Dork's UVS

Till now that's what I've done:

reshaped the [i:56ec7b293c]lash[/i:56ec7b293c] to accept better textures (2)
added a [i:56ec7b293c]eyesocket[/i:56ec7b293c] material to mimic the Lacrimal and for this reshaped a bit the eyes (1)
added [i:56ec7b293c]nostril[/i:56ec7b293c] material (3)
reshaping [i:56ec7b293c]teeth[/i:56ec7b293c]
moved the genital [i:56ec7b293c]hip[/i:56ec7b293c] at the same spot as the no genital hip so that textures align easier

Now are there any points that you 've noticed have problems ?

I know a spot at the head near the brow has a major problem,what else?

What point you thing need improvement but keep in mind that I want all existing textures to work...

[color=red:56ec7b293c]pitklad[/color:56ec7b293c]
 



 
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#2  Tormie 08 Jul 2005 17:22

     !! You're a true master narcissus   !
 




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#3  pangor 08 Jul 2005 18:32

  

One problem area is the feet.  With both the top and bottom being mapped to the same location, whatever you pain for one side will also show on the other.  I had this problem with Posette too, toe nails when painted on the textures maps, would appear on both sides of her toes.  For Regina, and so inherited by Virgina and Jezebel too, I split the feet so that now the tops and bottoms could be painted independently.

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Post Re: P4Male UVS WIP

#4  PitKlad 09 Jul 2005 00:45

Yep feet and hands are bad mapped in both Posette and Dork

I can't seperate them since then existing textures won't work    but I will move finger-toe nails somewhere else in the free space (there is much )because in the current position they can't  be mapped at all! At least this will add some details to the new textures and for use with  old textures you won't aply texture,just material.

Simeon that will be M1-2 & Don texture compatible will solve many of those problems!

Maybee after Simeon I will make a Domus version compatible with M1-2&Don...

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#5  pangor 09 Jul 2005 02:22

That right, I forgot about the proviso that compatibility with existing textures is to be maintained.

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Post new lash uvs

#6  PitKlad 09 Jul 2005 04:07

I guess moving only nails whithout changing hands/feet should be a middle solution!
Also just corrected the eyes which were mapped in an agle!
Now coverting from other figures eyes will fit better!
In the image you see the new Lash UVS it would be a seperate texture for easier use between textures.
Lashes were always a problem on P4 people,never got the detail I wanted now things would be easier!
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#7  pangor 09 Jul 2005 06:58

Lashes and eyebrows have been a problem for me too.  Besides the mapping, I can't seem to paint any that are decent for closeups.

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#8  Posy 09 Jul 2005 09:05

    
 




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#9  Tormie 09 Jul 2005 09:05

    
 




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#10  Posy 09 Jul 2005 09:06

     @ Tormie   ...
 




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#11  Tormie 09 Jul 2005 09:06

      
 




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Post NewHands UVS

#12  PitKlad 10 Jul 2005 11:11

Hi!
I just finished the hands UVS I moved some points for better details
I believe that textures over 2000 pxls will be able to have inough details...
Next will be the head which will need more time then anything else...


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#13  Tormie 10 Jul 2005 11:14

Thank you Pit Klad       !
 




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#14  Posy 10 Jul 2005 11:14

You are quite welcome!                Are you really a "it"?
 




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#15  PitKlad 10 Jul 2005 11:19

Yes! I am a P-it!  
 




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