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And I Beheld A Pale Horse...

Poster: Nik
Image: And I Beheld A Pale Horse...
Image Details: ID: 8422 - Image Type: JPG - Size: 765 x 641 (30KB)
Posted: 04 Jun 2021 04:03
Views: 24
Pic Description: This is BeardedDoomGuy''s free SFM Pony bones ''redux''.

I extracted the SFM''s VTF Texture file and MDL mesh to FBX & OBJ using free Noesis.

To my surprise, as my PoserPro_11.3 *often* has issues with FBX figure rigs, this imported correctly at ~300% of default scale and could be mildly posed. Yay !!

After adjusting lighting, I test-rendered with Superfly, 34 pixel samples, Progressive, 64 vols, 1000 bucket and both GeForce GTX 750 Ti cards. Didn''t take long...

Proof of principle, really, as the ''My Little Pony'' spin-offs include a lot of neat props and ornamentation, including stuff such as baroque costumes / disguises. Remember Katie Price as a Centaur ??

Also, I thought I might try to ''rig'' this skeleton in Poser via OBJ. As Noesis also exports FBX, I thought to give it a try as-is, before serving as a guide to rig placement....

Pictures Navigation
So label''s ''GENIE IN'' wasn''t typo for ''GENUINE'' !!
Posette''s Yard Fireplace
And I Beheld A Pale Horse...
Donna, Donna...
Just to put a piccy on the screen...

Poster Message
 06 Jun 2021 17:34
My goodness, what a cute odd looking figure ! Is it plain white, or is there a 'bone' texture applied ? It looks, not only skeletal, but also ghostly,.. like the ghost of a skeleton . Thank you kindly Nik, I might give it a try too !

 06 Jun 2021 19:00
There's a spoooky bone-texture supplied as VTF.

At least this model only had a few files, so I could use Noesis' manual export options. I'm still learning how to use Noesis' batch-process tool which, at the touch of careless key, will merrily spawn a zoo of sub-folders and re-named files...

 07 Jun 2021 15:42
Nice work.

I've found that to do well with any figure you really need to have a passion for that figure,

...and I hope you develop that passion for yours.
 07 Jun 2021 17:05
Currently tearing my remaining hair as I cannot get SFM-export MLPs' eye textures to appear correctly.

( Also, Amazon delivery which began as '11:45~~14:15' got later and later, reached '16:45~~17:45', has just switched to 'Still arriving today by 9 PM'. Not funny. Upside, I've mopped kitchen floor clean of all the muddy paw-prints our cats trod in... )

Beside pony eyes, I've the usual battles with FBX rigs, many needing multiple meshes parented to place holder...

Here's a freebie that, converted to FBX with free Noesis, imported at ~300% as 'only' a dozen parts, proved mildly poseable: The tail's sorta arched, left foot lifted and head turned. But, those eyes...


I know the UV maps do not need inverting, as the body texture's nostrils & lips are in the right places.

D'uh, must try L/R flip on the eye-maps...

 07 Jun 2021 18:39
A clue !!

I found a texture-test grid, 5x5 blocks, numbered the squares and tried that for the eyes. The mapping is totally wrong, only one square and a couple of scraps from top corner show up, and those upside down....

Flipped test-card, confirmed.

Good news is aspect ratio is seems maintained, I reckon I can iterate this into submission...

 07 Jun 2021 18:41
This one looks cool ! But yes, those 'invisible eyes' make the little pony seem like robot or mech, I'm imagining two little green aliens, inside the pony (a trojan horse) , controlling levers which make the pony walk and fly, while they navigate by looking through the windows of the eyes.

 07 Jun 2021 20:33
I need to extract eyes' UV map, meanwhile have crafted workable solution.

Poser's trash-clearance gave up and required a close / re-start, so I did not bother with the other textures etc. Note the 'Denver Boot', my dummy object to which the pony's dozen meshes are parented. Usually set 'invisible', but...

And 'Right' eye is just 'Left' flipped L/R, so not quite right-- Highlights should be the same for each, not mirrored...


Upside, Amazon belatedly delivered several books and I've had my oven-meal...

ps: Scroll right...

 08 Jun 2021 21:35
That's some effort!

I've found that to do well with any figure you really need to have a passion for that figure,

...and I hope you develop that passion for yours.
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