https://www.posetteforever.com/viewtopic.php?f=21&t=3042
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anycolorilike
Wednesday, 19 December 2007, 02:33 AM

Hello,  New Member With First Morph Tutorial Results
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Hi, 
I am very happy to be here. I learned of the great tutorials available here and when I looked in it looks like this may be one of the best Poser communities around! Thanks for letting me join. :hi: 

I started with the head morph tutorial for Blender. If you are a Renderosity member you can see the result here:

[url=http://www.renderosity.com/mod/gallery/index.php?image_id=1582267]Posette Character Render on Rendo

If anyone can use this morph I'll post it on ShareCG.

anycolorilike


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Tormie
Wednesday, 19 December 2007, 01:07 PM

Re: Hello,  New Member With First Morph Tutorial Results
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Hi anycolorilike and welcome :welcome: : Thank you for your offer, maybe you have not yet surfed the site but we have an album and a page for the freebies :whistle: ...


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ahjah
Wednesday, 19 December 2007, 01:43 PM

Re: Hello,  New Member With First Morph Tutorial Results
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Hi and welcome to Posetteforever. :hug2: 
One more Blender morpher :wink:  :dance:


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Posy
Wednesday, 19 December 2007, 01:43 PM


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Hi there [quote]  Thumb Wink That.  I lost my train of thought.


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Whazizname
Wednesday, 19 December 2007, 02:08 PM


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[quote user="Posy" post="37899"]Hi there [quote]
  Thumb Wink That.  I lost my train of thought.[/quote]

It over here; now boarding on track 7.
 :grin: 


Welcome Anycolorilike; i look forward to seeing your Posette morph.
 :) 




(:


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tda42
Thursday, 20 December 2007, 12:30 AM

Re: Hello,  New Member With First Morph Tutorial Results
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Hi and welcome aboard.  :thumb:


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Whazizname
Thursday, 20 December 2007, 04:55 AM

Re: Hello,  New Member With First Morph Tutorial Results
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I saw an image showcasing your Posette morph in the 3DCommune gallery; she looks good.  :thumb:  :clap:  :clap: 
Have you decided to share the morph?


(:


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anycolorilike
Wednesday, 26 December 2007, 08:38 PM

Re: Hello,  New Member With First Morph Tutorial Results
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Hi, Thanks for the welcomes and feedback everyone. I wasn't subscribed to the thread because of my forum options and I don't know if this site sends email on replies so I didn't some back for a while.

I would like to distribute the morph for Posette. She doesn't come with a blank CR2 file. This is my plan so far:

* Import my morphed OBJ file.
* Export a CR2
* Delete materials, and all other morphs with morph manager
* Distribute Cr2.
* Let people use Morph Manager to load the file.

Is this legal and reasonable?


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ahjah
Wednesday, 26 December 2007, 09:12 PM

Re: Hello,  New Member With First Morph Tutorial Results
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Hi and happy holidays anycolorilike :hi: 
The steps you're describeing are a legal way :thumb: 
An other way to avoid copyright problems is to distribute a "crippled" .obj.
If you export an obj from poser or most other 3D apps, the exported file contains parts of copyrighted mesh.
If you open the .obj in a text editor, simply delete all the lines starting with "V". Poser itself dont need this lines to make it work as a morph, but other applications will fail loading it cos there's no actual mesh.
I'm using this method for ditribution of single morphs. For morph sets, I prefere a "container" cr2, as you described above. :) 
Sorry for my poor english :redface:


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rayera
Saturday, 29 December 2007, 01:35 AM

Re: Hello,  New Member With First Morph Tutorial Results
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It's allways a pleasure to see ones work is useful for somebody  :) 
Welcome onboard anycolorilike!!  :hi:


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anycolorilike
Friday, 11 January 2008, 02:58 AM

Re: Hello,  New Member With First Morph Tutorial Results
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Hi, Finally got this packaged. I don't know why but I kept screwing up and losing a file or picking the wrong file  etc. You can see it in the uploads section. Enjoy!

[url=http://www.posetteforever.com/dload.php?action=file&file_id=442]Janeisha morph


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Tormie
Friday, 11 January 2008, 09:00 AM

Re: Hello,  New Member With First Morph Tutorial Results
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Thank you :hurrah: , Very good work   :thumb: , she is  :heartbeat:  :heartbeat:  :heartbeat:


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JanReinar
Friday, 11 January 2008, 12:39 PM

Re: Hello,  New Member With First Morph Tutorial Results
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Thanks and Welcome!  :)  :)  :)


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Whazizname
Friday, 11 January 2008, 02:07 PM

Re: Hello,  New Member With First Morph Tutorial Results
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Thanks Anycoloryoulike!


(:


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ahjah
Friday, 11 January 2008, 06:09 PM

Re: Hello,  New Member With First Morph Tutorial Results
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:thumb:  :thumb:  :thumb: Thanks a lot :dance:


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Endosphere
Thursday, 09 October 2008, 09:47 AM

Re: Hello,  New Member With First Morph Tutorial Results
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Ahjah wrote:

[quote]An other way to avoid copyright problems is to distribute a "crippled" .obj. 
If you export an obj from Poser or most other 3D apps, the exported file contains parts of copyrighted mesh. 
If you open the .obj in a text editor, simply delete all the lines starting with "V". Poser itself dont need this lines to make it work as a morph, but other applications will fail loading it cos there's no actual mesh. 
I'm using this method for ditribution of single morphs. For morph sets, I prefere a "container" cr2, as you described above.[/quote]

I was trying to research this issue today as I had a texture set and face morph for vanilla Posette I wanted to share with everyone, but I don't think I understand what has been written about how to legally distribute a morph target.

The morph target for the head that I have was made only by adjusting parameter dials from several figures (Ultramorph Woman, etc) in Poser, no magnets or external programs were used.  When I had the head shape I wanted, I spawned a new morph target, set all the other dials to zero except the new morph, and exported Posette's head as an obj (in the Poser 4 export box the only box I had checked was "as morph target").  So now I have an obj file containing the morph target (I tested it by loading other Posettes and loading it as a morph, it works fine) and all the head geometry (the obj is around 500kb at the moment, so it obviously has way too much unnecesary stuff in it).

I opened up a few other morph target objs I have downloaded in the past in a text editor (MS wordpad), including one by ahjah available in the free stuff area, and I see that they all contain [i]only[/i] lines starting with "V" whereas the obj morph I made has v lines and all kinds of other lines like vt, vn, and many materials that have f lines.  Based on this it seems to me that in the text editor I should delete everything [i]except[/i] the v lines, but since I don't know what I'm doing and have very little experience editing obj files perhaps someone can set me straight about what to do.

The only other info I was finding in a web search of the issue either dealt with making mor poses (wouldn't work in this case as it's a new morph as I understand things) or using external programs to make morphs, which seems unnecessary since the morph is already made.

Thanks

Endosphere

p.s. Just to clarify, I'm talking about Metacreations' Poser 4's original Posette and not any newfangled commercial models.  I'm positive all the morphs used in composing the new morph were free items because a) other than purchasing Poser 4 long ago I've never bought anything else; there's not a single purchased commercial Poser file on my hard drive, and b) I am now and have always been extremely conscientious about not downloading anything that even smells like warez.  I was just now searching the forum at Renderosity, and while I couldn't find a single thread useful for how to do this (there were many that said "Check out the great tutorial at Morphworld," but of course Morphworld doesn't exist anymore) there were about a thousand threads composed by lawyers about the fine points of what is not allowed with their precious commercial models.


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Posy
Thursday, 09 October 2008, 09:47 AM


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Hmm. Why now? Where did you get obj file containing the morph target he or she tested it by loading other Posettes and loading it as a morph it works fine and all the head geometry the obj is around 500kb at the moment so it obviously has way too much unnecesary stuff in it ?


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Endosphere
Thursday, 09 October 2008, 09:56 AM

Re: Hello,  New Member With First Morph Tutorial Results
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I made the obj file, Posy.  You don't need this obj file, because you are already very pretty.

Endosphere


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Posy
Thursday, 09 October 2008, 09:56 AM


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Do you  need this obj file because you are already very pretty?  If I had this obj file because you are already very pretty what would I do with it?


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Endosphere
Thursday, 09 October 2008, 10:00 AM

Re: Hello,  New Member With First Morph Tutorial Results
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I don't need the obj file for myself.  If you had the obj file you could start a charity group to help homely posettes.  I think that would be a nice thing for you to do.

Endosphere


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ahjah
Thursday, 09 October 2008, 05:01 PM

Re: Hello,  New Member With First Morph Tutorial Results
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Hi endosphere
Yes, I made a mistake :oops: don't DELETE the V lines, KEEP them (don't forget to keep the original file as a backup, just in case...)


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Endosphere
Friday, 10 October 2008, 03:15 AM

Re: Hello,  New Member With First Morph Tutorial Results
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[font=Arial] [/font][size=12] [/size][color=black] [/color]

It's no big deal, ahjah.  It seemed like things weren't adding up for me on how to do this so that's why I resurrected this thread.

For future reference, if anyone wants information on how to distribute morph targets the right way, I finally found a very detailed explanation.  Go to the free Internet Wayback Machine ([url=http://www.archive.org/index.php]here) and search for the now nonexistent article from Morphworld called "Morph Squishing" (use www.morphworld30.com/tutorials/squishing.html in the Wayback Machine).  The article has all the necessary info.  However, from what I was reading at another site site yesterday if you have a morph for any character made by that company that starts with "D" you'd better hire a team of lawyers and engineers to review your morph before sharing it with anyone. :sad: 

Endosphere


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tda42
Friday, 10 October 2008, 03:32 AM

Re: Hello,  New Member With First Morph Tutorial Results
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Here you go. I thought I would help Endosphere out with the link. A really great learning tool as well as fined. :thumb: 


http://web.archive.org/web/20020214045651/http://www.morphworld30.com/tutorials/squishing.html


