https://www.posetteforever.com/viewtopic.php?f=21&t=3709
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Marv
Thursday, 06 October 2011, 08:21 AM

What I'm Working On
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So I finally got a few hours to myself today and decided to work on a new FBM character. Her name is Mina and I was going for a robust semi athletic build for her. The texture is a hybrid of an old texture I made overlayed with a texture by Stale Loseth, I use it frequently with several figures that I've made. The hair is Koz's Pony hair prop. I would like to share her, hopefully soon, after I have developed her further. That being the case any input and/or criticism, good or bad would be very helpful so please don't be shy about speaking up. I hope you like her and will try to upload her soon for all to enjoy.  :D 

 [img]http://www.posetteforever.com/files/posted_images/732/mina_render_1.jpg[/img]


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Tormie
Thursday, 06 October 2011, 11:27 AM

Re: What I'm Working On
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I like to open a message and meet a couple of nipples aimed at me :D

She is wonderful  :droll:  :droll:  :droll:


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ahjah
Thursday, 06 October 2011, 12:31 PM

Re: What I'm Working On
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:droll:  :shocked!: WOW! Nice ... :mmmh: ... legs :redface: :D
Can't wait having a closer look....


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Chromium
Thursday, 06 October 2011, 12:31 PM

Re: What I'm Working On
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OMG!

Marv, I still have yet, to use your Donna_RP (and I have plans, undecided on a worthy enough texture at the moment), she is quite something.

If Mina, is anything like Donna_RP, then I shall look forward to adding her to the Runtime, and so will Donna_RP, for the company.

With regards to any input from me, she looks great already. She has one of those OTT voluptous figures for sure. I would like to see her figure/ head- front on, and side profile (though I can here the boss wanting a rear view too), just to admire her form, and your workmanship really.

I can't imagine any criticisms coming forth for Mina.


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Marv
Thursday, 06 October 2011, 04:34 PM

Re: What I'm Working On
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Actually the legs were a bit of a focus on this figure at first and admittedly I think I may slim them a bit. Believe it or not she was inspired from a weight loss commercial I saw...weird huh? I'll post some more pics as I progress with her. Keep the comments coming, she can only get better.  :D


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Chromium
Thursday, 06 October 2011, 09:05 PM

Re: What I'm Working On
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As you just pointed out you will be your own biggest critic.

We can be the ones to congratulate you on your good work.


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leahman
Friday, 14 October 2011, 01:21 AM

Re: What I'm Working On
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:D =She's... exactly, my type...


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P4luvr
Wednesday, 19 October 2011, 04:20 AM

Re: What I'm Working On
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Very realistic looking textures on this one.  Look at those eyes--wicked! :devil:


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Marv
Wednesday, 02 November 2011, 07:32 AM

Re: What I'm Working On
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:sorry: Apologies for not uploading Mina yet. I need to package her still, which doesn't take long to do, it's just a matter of getting a spare moment to do it. Soon my friends, soon. :pray:


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ahjah
Wednesday, 02 November 2011, 11:10 AM

Re: What I'm Working On
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;) Don't worry Randy, I planned uploading a full body morph set for our beloved month ago, but didn't manage uploading, yet :roll:
That's on more good thing a bout Posette. There will not be any official upgrade, so we don't need to hurry :D :prrr:  :afterburner:  :yeah:


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Chromium
Wednesday, 02 November 2011, 11:20 AM

Re: What I'm Working On
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We can wait.

Always like it when I get something new loaded up into Poser for the first time and I take a tour of duty (a 360°), or two.

(Always remember you can't rush quality).


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nevsehir
Wednesday, 02 November 2011, 11:24 AM

Re: What I'm Working On
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you should check smooth polygons, it will make posette look lots smoother


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Marv
Wednesday, 02 November 2011, 10:55 PM

Re: What I'm Working On
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Thanks for the tip  nevsehir but I am using Poser 4 at the moment.


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leahman
Friday, 11 November 2011, 08:37 AM

Re: What I'm Working On
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:mmmh: -Honestly... I can see [i]NOTHING[/i]
to improve on....  
But personally, I'll use a -different HAIR...
(I have to make it `different -from yours)
Now, What [i]Would[/i]— She wear?
 :mmmh:


