https://www.posetteforever.com/viewtopic.php?f=26&t=3640
-----------------------------------
ahjah
Wednesday, 02 February 2011, 05:00 PM

BabyFace
-----------------------------------
:hug2: Hi friends!
My next "victim" is the Poser Infant/baby

 [img]http://www.posetteforever.com/files/posted_images/78/aj_p4inf_head_2011_001_prev2.jpg[/img] 

AJ_P4Inf_head_2011_001 (on the left the non-morphed face)

This poor child looks even more dork than Dork himself, so I had to do something about it... ;)
The morph is up in our free stuff.
Have fun :D


-----------------------------------
JanReinar
Wednesday, 02 February 2011, 05:45 PM

Re: BabyFace
-----------------------------------
Very Cool! Thanks my friend!   :clap:  :clap:  :clap:  :dance:  :dance:  :dance:  :dance:  :dance:


-----------------------------------
Tormie
Thursday, 03 February 2011, 11:51 PM

Re: BabyFace
-----------------------------------
Great work on smoothing, it's not easy with so low polygons :thumb: ... :mmmh: I'm thinking to experiment with bump maps and displacement maps in order to "deform" the polygons more and make the P4 people smoother. After a certain limit one can't go further and maybe this can be an idea, it should be like "plastering" a car at the car shop :D

BTW, thank you Again Andreas for your wonderful gift :hug2: I never used the p4 baby, but I would like to make a very round one with a big pacifier (like me when I was a toddler :redface: )


-----------------------------------
ahjah
Thursday, 03 February 2011, 11:58 PM

Re: BabyFace
-----------------------------------
Yes, I've been playing with displacement too already. But you will face a similar problem because of the mapping , you'll need a huge texture to get some detail into the face and you'd have to paint very accurate... :mmmh:


-----------------------------------
Tormie
Friday, 04 February 2011, 12:02 AM

Re: BabyFace
-----------------------------------
I know, there is a point on the lacrimals that it's very difficult to paint in the right way, it took hours to make it for Posy on a 3000x3000 map, it was a matter of 1 pixel or two...


