https://www.posetteforever.com/viewtopic.php?f=55&t=1809
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Visitor
Wednesday, 07 December 2005, 03:20 AM

Let's get this forum going!
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No on topic issues to discuss at the moment.  I just want to say, [b]hi[/b] and welcome, Ace.

Pangor


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The Mighty Zeus
Wednesday, 07 December 2005, 05:54 AM


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I will try and get this place up and hopping soon. My wife had me digging out the christmas decorations tonight so I will put some stuff up in the morning.


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Visitor
Thursday, 08 December 2005, 12:26 AM


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:lol:


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Tormie
Thursday, 08 December 2005, 02:53 AM


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:clap:  :clap:  :clap:


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ahjah
Thursday, 08 December 2005, 10:25 PM


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:uuh:


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melamkish
Thursday, 12 January 2006, 04:52 AM


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I'll start with a comparison question that hopefully isn't covered in one of the Poser forums.

I started using DS before Poser, and realised that I needed Poser in addition to DS to create some things in the future.  

First question.  If I understand Bump files correctly, DS uses a jpg texture and adjusts the bump in the surfaces pop up, advanced features, where Poser uses a jpg converted to a bum(p).  So if I want to use content that I originally loaded into DS, I have to copy the jpg and change the extension to .bum to be able to use it in Poser.  Of course, keeping the original as a .jpg for use in DS.  Correct?

Also, if this is the case, is there an easy way to do the conversion in batch, while retaining the original, or is this gonna be a one file at a time type process?

Any pointers to tutorials on the web would also be welcome, to add to my growing
collection of paper (would you believe I print all this stuff out so I can read it at my leisure?)


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Tormie
Thursday, 12 January 2006, 12:14 PM


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Form version 4 pro of poser you can use normal format pictures for bump files. Form version 5 or 6 (I've six) the old bump maps are called "gradient bump" and they are there only for retrocompatibility while the "new" bump maps are called "bump" (I don't remember the difference) and there are also the new displacement bump maps...

I never use Daz Studio, I remember to have tried it and it made a mess with Posy  :heartbeat: so I unistalled it and erased three times the space it used  :snooty: ...


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Posy
Thursday, 12 January 2006, 12:14 PM


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Would you ever consider doing it?


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Tormie
Thursday, 12 January 2006, 12:15 PM


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I don't know honey, maybe  :heartbeat:  :heartbeat:  :heartbeat: ...


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Posy
Thursday, 12 January 2006, 12:15 PM


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:-) :-) :-) What will you do instead?


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Tormie
Thursday, 12 January 2006, 01:14 PM


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I just want to play with you endlessly my sweet honey  :heartbeat:  :heartbeat:  :heartbeat:


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Posy
Thursday, 12 January 2006, 01:14 PM


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:-) :-) :-) Only just? Tell me the rules.


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rayera
Thursday, 12 January 2006, 02:11 PM


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About bump maps Tormie has been very clear. I think you are using Poser 6, aren't you? if so you don't need to convert nothing at all.
I'm a Daz|Studio User, not now because I must reinstal W2000 in my old PC to fix a problem with my old Riva TNT2 video card, or untiel I get my new PC back, as you should knok D|S is useless without OpenGL.
I started with P4 ProPack, then my bother gave me P5, then I didn't like the material room) so mainly I used it because of it's library manipulation, a day I saw an skin shading done with P5 and then I started my test, now I'm in love with it and firefly, in september was my birthday and my broder gave me P6 (after a subtle request by me  :lol: ) the true is I like it a lot, it has a lot of features that make easy and pleasant to work with it, the IBL is wonderful, not the Ambient Oclussion, it looks good but it's too much slow compared with the same feature in other renderers (carrara, Vue) that I use, the fast scater node is useless for me I mainly use raytraced shadows and it doesn't work with this kind of light, the wacro thing is great, I love the slider to compare the renders, it's faster than P5 even in my old PC with W2000, the cloth room that I love is much more acurate. The stock characters are really good.
I tested every verssion of D|S since it's beta, and I saw it get more and more useful for me in some ways, it's unbeatable for fast works, open in a breath, everything you load to it do it in a blink, the manipulation of the characters, objects, lights, etc; are by far much simple and better than in poser, the prewiew is simply fantastic, (of course with a good videocard) no need of endless test renders, I don't like much the posing proces but in D|S is much easy, magnets are better too, crate and load full body morphs have no comparison, the material selection and workflow is impecable, but the material panel is too much basic compared to Poser 5/6 material room, in the animation field (I don't use animations) I think is limited compared with poser, but the posibility to render using the video hardware is stuning, an animation render is done almost in real time, the 3Delight is good and fast, but not much realistic IMO I think everything looks too much 3D.
I'm not shure if D|S will sometime beat Poser, but I think e-frontier should consider some of the D|S small but useful features for next Poser version; specially the manipulators for scaling moving and rotating.
I think there is coming a new competition too:
http://www.n-sided.com/index.php?option=com_content&task=view&id=10&Itemid=14&lang=en
but by now Poser is the king IMO by far.


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Posy
Thursday, 12 January 2006, 02:13 PM


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I am using Netscape.


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rayera
Thursday, 12 January 2006, 02:27 PM


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Now I using exlorer  :uuh: , well, nobody is perfect  :roll: 
my wife don't let me instal firefox in now her PC  :snooty:


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Tormie
Thursday, 12 January 2006, 02:27 PM


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I've to admit that the point for DS is to be free and it take a lot of candies for it  :lol: so it will bea must for me to give it another chance...

About the render engine of Poser 6 I've to say that the features like the smooth-polygons thing give to certain "low" poly characters like Posette  :heartbeat:  a new life and less time spent on postwork, and don't forget what I just can't live without: the cloth room, it solves the clothes problem of Posettes and other characters who are lacking for new ones and with some tricks they fit perfectly to the body. We need to write a little tutorial about this great feature because it really give new life to our beloved characters  :heartbeat: Note that in my last pictures Posy  :heartbeat: wears dynamic clothes originally made for another character, Jessy or V3  :lol:


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Posy
Thursday, 12 January 2006, 02:27 PM


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By "we" do you mean you and me?


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Tormie
Thursday, 12 January 2006, 02:28 PM


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Always  :heartbeat:  :heartbeat:  :heartbeat: ...


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rayera
Thursday, 12 January 2006, 02:41 PM


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Of course Tormie, I forgot the smooth-poligons feature, DS don't have it, it's useful to smooth some drapes of the cloth room too.
By the way, how do one do to post a tutorial, I don't know how to intercalate pictures between text in a forum post. When I get back my PC I have some ideas I'd like to share, like modeling cloth and making them dynamic (I never was able to make a conforming one), it's very easy with Wings3D, I was really happy with the results. And as you say it's really easy to tourn one cloth from one character to another, and of course they looks by far much more realistic.


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Tormie
Thursday, 12 January 2006, 04:17 PM

Re: Let's get this forum going!
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To intercalate pictures in a forum post you have to link to them with the IMG bbcode but it's not easy and I'll tell you why: if you simply want to attach one or more pictures at the bottom of the message you can upload them as an attachment clicking the attachment button at the bottom of the page but if you want to wite text, then a picture, then text you need to upload the pictures somewhere and link to them

here is an example:

this is the last rayera's picture:[img]http://www.posetteforever.com/data/1001/1009James_Jessy_FF-thumb.jpg[/img], I find it's super  :lol: !

and I obtained this thing copying the link to the thumbnail of your pciture from the album and the writing it in this way:

[code]this is the last rayera's picture:[img]http://www.posetteforever.com/data/1001/1009James_Jessy_FF-thumb.jpg[/img], I find it's super  :lol: ![/code]

note the img and /img at the end in square brackets...

So first upload the pictures needed somewhere, maybe in the album ar send them to me if you want to show them only in the tutorial so that I'll upload them to the site and give you the links and then use the img bbcode


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rayera
Thursday, 12 January 2006, 04:46 PM


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Thanks Master, I'll try it  :thumb:
Very happy you like my picture  :lol:


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melamkish
Friday, 13 January 2006, 03:31 AM


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Ok, the info on bumps clarifies things.  The main reason I asked was because Poser asks for the location of the bump files for older content.  I just cancel and the texture loads anyway.  The conversion aspect came up (besides having read about it) because some of the hi-res textures loaded in DS just don't look as good in Poser 6.  An example, M3 high res has very detailed hair on his arms, but in Poser the same texture is rather poor looking.  But I haven't used Poser enough yet to get any further into detail.

I agree that, in some respects, it is easier to use DS than Poser, although DS doesn't have nearly the features.  I especially like the smaller "folder" interface with the two image rows.  Makes it easier to find content.  If DAZ continues to develop DS towards more features like Poser, then DAZ may give efrontiers some very serious competion :mmmh: 

Lots of good knowledge here.  Thanks for sharing :lol:


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Visitor
Friday, 13 January 2006, 08:23 AM


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The conversion is a issue of poser before Poser 5 as has been said.  Displacement is a whole other beast, it looks related but is very different internaly and with what you can do with it.  I have been working on a tutorial series about bump mapping and displacelemt mapping with versions of Poser and with Studio.  I started writing it by request by someone at 3DT.  So far I have posted the first two installments in my "Study" forum at 3D Tapestry, I have written the third one and will be posting it there shortly.  I am not certain about it's format, once that detail is worked out, I will be posting it here at PF too.

Pangor


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melamkish
Friday, 13 January 2006, 12:45 PM


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Excellent.  Will look forward to the tutorial.  I've been practising with the basic interface and have looked at but not tried more advanced features.  Now that things have settled down here, I intend to tackle the Poser tutorial this weekend.   

I have noticed that DS and Poser both handle lighting a bit differently.  A lighting package set up in Poser is far too bright in DS.  Probably the way the render engines work.


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rayera
Friday, 13 January 2006, 12:58 PM

Re: Let's get this forum going!
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Melamkish: As I wasn't able to post pictures in this forum I sen you some recomendations [url=http://posetteforever.com/viewtopic.php?p=28093#28093]here.

Hope it's useful for you.  :lol:


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rayera
Friday, 13 January 2006, 01:11 PM

Re: Let's get this forum going!
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Lights in Poser 6 now are good, the point light is a great add-on, and the IBL is wonderful just an IBL and a spot of infinite light and you get wonderful results with fast renders. 

[url=http://www.runtimedna.com/mod/forum/messages.php?forum_id=43&ShowMessage=184683]Here at Runtime DNA you can see a great tutorial and system to handle IBLs, I already did the system, if you want I can send it to you. It's very usefull.


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Tormie
Friday, 13 January 2006, 01:29 PM


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[quote]
Melamkish: As I wasn't able to post pictures in this forum I sen you some recomendations here. 
[/quote]
Can't you attach files here  :mmmh: ?? It's strange !


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Tormie
Friday, 13 January 2006, 01:31 PM


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You were right rayera, I fixed the permissions on this forum :redface: ...


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melamkish
Saturday, 14 January 2006, 04:37 AM


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Thanks, Rayera. :) I'll dig out the tutorial from RuntimeDNA.  There are so many great things one can do with these programs that it just takes time.  I've been trying as much as I can, but keeping track of which content is for P4, P5, P6, or DS is the difficult part.  But I'm learning ways to tell them apart now! :lol:


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melamkish
Sunday, 15 January 2006, 07:26 PM


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DS Version 1.2 now available with significant upgrades.  Don't forget to reset all your plug-ins as they have also been updated. 

There is also a new script available in the freebies section for v1.2 that allows saving poses in Poser format. :)


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The Mighty Zeus
Wednesday, 25 January 2006, 06:59 PM


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[url=http://www.morphography.uk.vu/clothroom.html]Click Here for a tutorial on the cloth room and using dynamic cloth. Sorry I have been absent for a while, Been kind of busy in my real life.


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Tormie
Wednesday, 25 January 2006, 07:03 PM


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Thank you Ace  :thumb: ! Don't worry and welcome back  :wink: !


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JanReinar
Wednesday, 25 January 2006, 07:10 PM


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Thanks Ace and welcome back!  :thumb:


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Visitor
Friday, 27 January 2006, 07:25 PM


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Welcome back.  Thanks for the tutorial, been using the cloth room for almost a year, but I still need more help with it. ;-)


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melamkish
Tuesday, 14 February 2006, 03:53 AM


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There is a new plug-in at Daz for DS called "Finder".  It builds an index of all runtime files and lets you search from withing DS. Very fast and saves a lot of searching for content.  Not a freebie, but definately worth looking at.

You have to be using fersion 1.2 to use this plug-in.


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Visitor
Saturday, 18 February 2006, 05:09 PM


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Thank you


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Belladonna
Friday, 10 March 2006, 04:34 AM


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if any props i use have bump maps (i use P6) they are normally plugged into the gradient bump - on which i move it to plug into the bump node... which makes them stand out much more. and if the props have extreme detail then for me thats the way to go...


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melamkish
Friday, 10 March 2006, 04:40 AM


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Hi Belladona,

Welcome to PosetteForever :) 

Thanks for sharing.  I find tips and techniques for both programs to be very useful! :thumb:


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Visitor
Friday, 10 March 2006, 06:49 AM


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Hello, and welcome to Posetteforever, Belladonna.

That is correct, if the bump map is left connected as a gradient bump map, it won't work, only a BUM file should be connected there.  For all others, in Poser 5 or Poser 6 they should be reconnected as a bump map, or depending on the situation as a displacement map instead.


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Posy
Friday, 10 March 2006, 06:49 AM


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You don't say.


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Visitor
Friday, 10 March 2006, 07:01 AM


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Yes, Posy, I do say.


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Posy
Friday, 10 March 2006, 07:01 AM


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I like the way you talk.


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Visitor
Friday, 10 March 2006, 07:02 AM


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Thank you.


