https://www.posetteforever.com/viewtopic.php?f=76&t=2870
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rayera
Thursday, 26 July 2007, 01:40 AM

[Tutorial] Full Body Morphs in Blender
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OK, full body Morphs in Blender3D:
First of all and most important get Compose, a Java aplication needed for this tutorial
[url=http://www.tir.com/~johnwind/Compose11.zip]Compose

And UVMapper free here [url=http://www.uvmapper.com/]UVMapper

Extract the content of the MorphsUtilities.zip to your poser instalation directory, I'll do it in Poser 5
but works on Poser 6 and 7 as well.


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rayera
Thursday, 26 July 2007, 01:42 AM

Re: [Tutorial] Full Body Morphs in Blender
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01 Now lets install the python scripts on the Python Palette,
Go to your poser instalation and search for the mainButtons.py file located in Poser 5RuntimePythonposerScripts,
make a copy of this file before editing, if you don´t have other scripts instaled this should look something like this,


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rayera
Thursday, 26 July 2007, 01:44 AM

Re: [Tutorial] Full Body Morphs in Blender
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02 Let's look for an empty button and edit it in this way


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rayera
Thursday, 26 July 2007, 01:45 AM

Re: [Tutorial] Full Body Morphs in Blender
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03 Now if you start Poser and open the Python palette it shoud have the Morph Utilities button set


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rayera
Thursday, 26 July 2007, 01:47 AM

Re: [Tutorial] Full Body Morphs in Blender
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04 If you click on it It open a set of two Scripts that we'll use in this  tutorial


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rayera
Thursday, 26 July 2007, 01:49 AM

Re: [Tutorial] Full Body Morphs in Blender
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05 Let's load Don, I'm going to use this character because it comes with Poser 5, is not a bad character (Michael 2 texture compatible)
and most of all because he has alternate geomety in the hip to enable genitals on/off, and this will let me show you how to handle this.
So load Don and then tourn genitalia Off.


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rayera
Thursday, 26 July 2007, 01:51 AM

Re: [Tutorial] Full Body Morphs in Blender
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06 Let Export only the hip, go to File/Export/Wavefront OBJ... in the Hierarchy unselect everything then select only the hip


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rayera
Thursday, 26 July 2007, 01:54 AM

Re: [Tutorial] Full Body Morphs in Blender
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07 Name it HipNG and in the export options select only "Include body part names in polygon groups" and "As Morph Target (no world transformation)"


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rayera
Thursday, 26 July 2007, 01:55 AM

Re: [Tutorial] Full Body Morphs in Blender
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08 Now tourn Genitalia on and then import the exported hip OBJ, in the import options unselect everything


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rayera
Thursday, 26 July 2007, 01:57 AM

Re: [Tutorial] Full Body Morphs in Blender
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09 Let's go again to File/Export/Wavefront OBJ... in the Hierarchy unselect everthing then select every
useful body part, most of the time you won't need the fingers and the Eyes, and most important select the HipNG Prop


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rayera
Thursday, 26 July 2007, 01:57 AM

Re: [Tutorial] Full Body Morphs in Blender
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10 In the Export Options select again "Include body part names in polygon groups" and "As Morph Target (no world transformation)"


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rayera
Thursday, 26 July 2007, 01:59 AM

Re: [Tutorial] Full Body Morphs in Blender
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11 Now let's open Compose Click on "Read File" then on Browse in the File type select Wavefront OBJ file .obj, browse 
to find your Don obj just exported then click on "Read"


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rayera
Thursday, 26 July 2007, 02:00 AM

Re: [Tutorial] Full Body Morphs in Blender
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12 Expand "All Objects" and select all the body parts you can use standard windows command like select the first then
Shift key + select the last one, now click on Merge Items, give the name Body and select Delete Source Objects


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rayera
Thursday, 26 July 2007, 02:01 AM

Re: [Tutorial] Full Body Morphs in Blender
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13 Select the Body object then Join Vertices, select Join Geometry Vertices and Delete Source Objects


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rayera
Thursday, 26 July 2007, 02:02 AM

Re: [Tutorial] Full Body Morphs in Blender
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14 You'll end with an object called Body_jv select it and go to "Save Items" use the Browse buttons to find a good place
where to save it and give them a good name, I added _JOIN at the end and save a Vertex Map File too, this is very important
give the same name as the obj for easy reference.


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rayera
Thursday, 26 July 2007, 02:03 AM

Re: [Tutorial] Full Body Morphs in Blender
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15 Let's open Blender Import the _JOIN .obj in the optins  select only "Morph Target" and set Clamp Scale to zero


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rayera
Thursday, 26 July 2007, 02:04 AM

Re: [Tutorial] Full Body Morphs in Blender
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16 Do your morph, with this procedure you can use the Smooth, Inflate, Flatten tools without problem, here I tryed
to make him more muscular.


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rayera
Thursday, 26 July 2007, 02:05 AM

Re: [Tutorial] Full Body Morphs in Blender
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17 Now let's export the morphed Don, in the options select only "Selection Only", "Rotate X90", "Morph Target"
and don forget "UVs" it will save you some steps later in UVmapper


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rayera
Thursday, 26 July 2007, 02:12 AM

Re: [Tutorial] Full Body Morphs in Blender
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18 Start UVMapper then load your morphed Don, go to Edit/Select/All or press Ctrl+A, go to Edit/Assign/To Group
then give the name Body_jv and OK, save your obj with the default options


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rayera
Thursday, 26 July 2007, 02:14 AM

Re: [Tutorial] Full Body Morphs in Blender
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19 Let's open Compose again, go to read file in the input file select the morphed obj, in Vertex Map File select
the map you saved in step 14 then click on Read


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rayera
Thursday, 26 July 2007, 02:16 AM

Re: [Tutorial] Full Body Morphs in Blender
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20 Expand the All Objects folder and select Body_jv then go to Read Files, in Input File select the full obj exported 
from Poser in step 9-10 select Merge with current file the Read


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rayera
Thursday, 26 July 2007, 02:19 AM

Re: [Tutorial] Full Body Morphs in Blender
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21 Expand the All Objects folder and select Body_jv again, go to Morph Parent Objects, select Delete Source Objects 
then OK


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rayera
Thursday, 26 July 2007, 02:21 AM

Re: [Tutorial] Full Body Morphs in Blender
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22 Again Open All Objects folder and again select Body_jv then go to Delete Items select all items you have
remember you can click the first then SHIFT+click the last one then go to Save Items In the Ouput File
browse to the final destination of your Full Body Morph, give it a final name then Write


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rayera
Thursday, 26 July 2007, 02:23 AM

Re: [Tutorial] Full Body Morphs in Blender
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23 At last in Poser, import your proceced obj with all the options unselected


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rayera
Thursday, 26 July 2007, 02:25 AM

Re: [Tutorial] Full Body Morphs in Blender
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24 Now it's a great idea to have the python scripts open with our tools, open the Hierarchy Editor and with the imported
prop selected open the Group Editor (3) then click on Spawn Props (4), now we have all the body parts as single props
and the imported prop still there, select it in the hierarchy Editor then press DEL key, it mean delete it.


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rayera
Thursday, 26 July 2007, 02:27 AM

Re: [Tutorial] Full Body Morphs in Blender
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25 Now lets export the HipNG prop (2) with the options we allways use (1) then delete it too, at this point is very important to delete
the body parts not afected by the body morphs, it will optimize your full body morph not afecting useless body parts
and increasing memory use,  then load Don


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rayera
Thursday, 26 July 2007, 02:30 AM

Re: [Tutorial] Full Body Morphs in Blender
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26 Be shure Genitalia is on for the figure, select it in the Hierarchy then fire Morph fron OBJ tool (2)
be shure that Delete loose Props? and Set Morphs to 1.000? ar selected (3), Give a name to yor morph
then click on Move Morphs and see the magic happend :-) if you sometime did full body morphs with the old
procedure will love it.


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Posy
Thursday, 26 July 2007, 02:30 AM


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"it" being Set Morphs to 1point 000?


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rayera
Thursday, 26 July 2007, 02:33 AM

Re: [Tutorial] Full Body Morphs in Blender
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27 Now tourn Genitalia off and you will see the hip don't match with the full body morph, let's fix it
select the hip then go to te Properties in the parameters panel then go to Add Morph Targets, load the HipNG
saved in step 25, and give the same name you used for the morph, go to the parameters


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rayera
Thursday, 26 July 2007, 02:34 AM

Re: [Tutorial] Full Body Morphs in Blender
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28 The HipNG morph will be MORPHNAME 1, in my case Muscular 1, set it to 1.000, go to Figure/Create Full Body Morph (2)
give it the same name you used for the single morphs, then click in the Zero MorphERC tool, and done, go to the body
of your figure, and test your new morph, set genitalia on and off and see if everything is OK then save your figure


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rayera
Thursday, 26 July 2007, 02:39 AM

Re: [Tutorial] Full Body Morphs in Blender
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The final result, yes I know, it's not a good morph, but it's not that bad at all  :grin: 

Some recomendations:
The procedure looks tedious and long, but once you do it twice you will do it very fast, anyway the procedure
is by far better than the old procedure of loadinging every morph target body part by body part, the procedure
of joining vertices to create a single mesh is not needed just for Blender, you need to to the same to use
the smooth tool in Zbrush as well, a good idea is to work metodically, Creating several morph in Blender,
doing the UVmapper procedure for all this morphs then the Compose part, then the Poser part, it's a fast
way of working, allway have a copy of the original Poser exported obj, the joinned obj and the map in the same
folder as the morphs for easy browsing, I'm shure you can see some steps are not needed with characters thant
doesn't have any kind of alternate geometry, most of female, but P6 Jessy have one.


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Tormie
Thursday, 26 July 2007, 11:22 AM

Re: [Tutorial] Full Body Morphs in Blender
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:notworthy: :notworthy: :notworthy: Thank you master :notworthy: :notworthy: :notworthy: 

Your tutorials are very precious rayera ! I learnt a lot with the one for face morphs  :thumb: Now we can have fun with the rest of the body :grin: . it should have taken a lot of time to do it !
 
Thank you !! :hug2: :hug2: :hug2:


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ahjah
Thursday, 26 July 2007, 04:32 PM

Re: [Tutorial] Full Body Morphs in Blender
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:yeah: :yeah: :yeah: 
Thanks a lot rayera, this was worth waiting :clap:  :notworthy:  :notworthy:  :notworthy: 
I'l try it soon  :grin:


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JanReinar
Friday, 27 July 2007, 01:58 PM

Re: [Tutorial] Full Body Morphs in Blender
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Thanks for the tut Rayera!  :grin: Great work!  :notworthy:  :notworthy:  :clap:  :clap:  :clap:  :clap:


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rayera
Friday, 27 July 2007, 02:23 PM

Re: [Tutorial] Full Body Morphs in Blender
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Thanks people.  :grin: 
It is very important that you download Composer as soon as posible, I tryed to contact the author to directly post it here
but I didn't get an answer and it's an old aplicantion, but very usefull, and the place where it used to be is next to be closed


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mairyp7
Saturday, 28 July 2007, 07:07 AM

Re: [Tutorial] Full Body Morphs In Blender
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Thank you very much  :grin: , your tutorials are ingenious  :notworthy:  :notworthy:  :notworthy: , i 'm grateful!


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Marv
Tuesday, 25 November 2008, 08:45 PM

Re: [Tutorial] Full Body Morphs In Blender
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Great tutorial rayera. I'm having a problem with the export though. For export you said to have Selection Only, UVs, Rotate X90 and Morph Target. I downloaded the new version of blender and I can't find the Morph Target option for when I need to do my export. Any help you could give me would be great.


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rayera
Wednesday, 26 November 2008, 02:02 AM

Re: [Tutorial] Full Body Morphs in Blender
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Marv, I used Blender 2.48a for this screen capture, is this what you are looking for?


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Marv
Wednesday, 26 November 2008, 03:15 AM

Re: [Tutorial] Full Body Morphs In Blender
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That IS the option that I am looking for in Blender 2.48a, which I found in Blender 2.46. In Blender 2.48a that I downloaded today doesn't even give me the same menu as what you are showing here. So if you and I are using the same version then the only thing I can think of is that there must be a step or two that I missed somewhere.


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Marv
Wednesday, 26 November 2008, 03:19 AM

Re: [Tutorial] Full Body Morphs In Blender
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Here is what I get when I want to export the obj file.


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rayera
Wednesday, 26 November 2008, 11:44 PM

Re: [Tutorial] Full Body Morphs in Blender
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Marv, I think I've found the problem, I have different options because when I install a new Blender release I never remove the application data located in document and setings, I uninstalled everything and removed all directories and reinstalled Blender 2.48a and now I have the same options as you :thumb: 
I did a test morph and the option "morph target" now is "Keep Vert Order" just put your pointer over it and wait some seconds and read the help  :wink: 
The morph I did worked perfectly, please try and comment how did it work for you.

Hope I've been helpful, and happy morphing  :dance:


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Marv
Thursday, 27 November 2008, 06:37 AM

Re: [Tutorial] Full Body Morphs In Blender
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Thanks Rayera for the help.  :yeah: 
It works and I was able to create a morph  :thumb: 

Now that I know how the buttons are set up it works. And I found out why the head shifted off the body and dropped to the floor. I was inadvertantly moving the head object when I was doing my morphing so when I exported it the head wasn't in it's proper position. So how do I move the camera angles around so I can get closeup to work on an object without physically moving the object like I have been?


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rayera
Friday, 28 November 2008, 01:01 AM

Re: [Tutorial] Full Body Morphs in Blender
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I'm happy you solved your problem  :thumb: 
Now loot at this tutorial to know how to configure the interface for better navigating in blender 3D space, 

http://www.posetteforever.com/discussion2753.html

and look for the 26.jpg and 25.jpg parts (they are in the page 2)  for how to move in 3d space and how to get the best view.
Please ask if you have any  doubt, I'm sure we all want to see your morphs  :thumb: 

Just a tip, once in sculpt mode you can change the brush size very fast pressing the F key


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Marv
Friday, 28 November 2008, 04:19 AM

Re: [Tutorial] Full Body Morphs In Blender
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Thank you so much for all of your help rayera. I'll be doing some morphing here in a few days or so and will be sure to post my results. 

Wings 3D has been good for me when I'm doing props and will continue using it for that purpose. Blender is proving to be extremely useful for morph work and I am enjoying using it very much. I have tried using Morph putty with some success and a friend of mine let me try out Argile which is rather easy to use as well. Overall I think I gotta give it to Blender. Have you tried Morph Putty and/or Argile?


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rayera
Tuesday, 02 December 2008, 12:28 AM

Re: [Tutorial] Full Body Morphs in Blender
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Happy you are on it now!  :thumb: 
I used Wings 3D before Blender to do some modeling, but now I'm hooked to Blender, I promised a tutorial about basic modeling props and/or dynamics,
but I have some problems with new features of blender (I think at the end will do the tutorial in the old way  :mmmh: )
I think I tried morph putty some time ago, but I think it works using existing morphs in the character :mmmh:, I use sometime Poser sculpt tool 
for a fast and easy morph, works fine, never tried Argile, I have Zbrush, but will not upgrade to new versions any more, 
since for me Blender (a free software) have the functions I use.


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Marv
Tuesday, 02 December 2008, 01:46 AM

Re: [Tutorial] Full Body Morphs In Blender
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I added my first FMB to the freebies. Have a look and let me know what you think.


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WBGrock
Wednesday, 05 January 2011, 03:13 PM

Re: [Tutorial] Full Body Morphs In Blender
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[quote user="rayera" post="36628"]OK, full body Morphs in Blender3D:
First of all and most important get Compose, a Java aplication needed for this tutorial
[url=http://www.tir.com/~johnwind/Compose11.zip]Compose

And UVMapper free here [url=http://www.uvmapper.com/]UVMapper

Extract the content of the MorphsUtilities.zip to your poser instalation directory, I'll do it in Poser 5
but works on Poser 6 and 7 as well.[/quote]

MorphUtiities.zip is in neither of these files, where do you get it?


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ahjah
Wednesday, 05 January 2011, 04:08 PM

Re: [Tutorial] Full Body Morphs In Blender
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Welcome WBGrock :welcome:
The download link to MorphsUtilities.zip is on the opening post of this thread, just where's written "Download" ;)
If you don't see it for any reason you can click here:
http://www.posetteforever.com/download.php?id=1212


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WBGrock
Thursday, 06 January 2011, 12:33 AM

Re: [Tutorial] Full Body Morphs In Blender
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For some reason, the first 6 times i looked at this page, a lot of info was missing, and now, suddenly, Boom it's all there. Didn't mean to be a jerk, but i just didn't see the info...  :dash: been trying to figure out how to move stuff to blender for a while now...

Anyway. Thanks for the tutorial.


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tda42
Thursday, 06 January 2011, 01:05 AM

Re: [Tutorial] Full Body Morphs In Blender
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No problem. Just take a look at the top of the page and hit the first one and go from there. A lot of people are using blender. :uuh: Except myself. I use 3DS Max. It does what I need it to do. But blender is free and a great modeler. Welcome to the site and no you are not being a jerk. We are a friendly place and like to help. So feel free to take a look around.  :D


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Tormie
Thursday, 06 January 2011, 01:17 AM

Re: [Tutorial] Full Body Morphs in Blender
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Hi WBGrock  :hi: and welcome :welcome:

You can even try to contact Rayera, he comes back from time to time and he should be still interested in blender :wink:

The missing info on the first post: maybe you were not logged in, some info (for example the links) can not be seen if you're not logged in.


