https://www.posetteforever.com/viewtopic.php?f=68&t=1590&p=23601#p23601
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Visitor
Monday, 01 August 2005, 11:30 PM


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Thanks.

With Poser 4 it was mostly a matter of how to paint the texture map.  When I first upgraded to Poser 5, I looked for tutorials for taking advantage of the more powerful textureing engine of Poser 5 for skin and hair texturing.  I found nothing at the time, so I started to work at it by trial and error.  Latter when I saw a listing of three such tutorials, I reviewed them and found that each of the three addressed only parts of what I had already developed.

But I am always opend to try a new method, if it is better to use it, otherwise to blend in the benefits of the new method into what I am currently using.  Once I have perfected it a little more, I have been intending to offer in teh free stuff a version of what I have been using redone and simplified to support standard Posette and Dork textures.  The reason for simplifying the node tree, is because what I have been using uses more texture maps than are most often used with the P4 people.

For Virgina's and Jezebel's textures, I am using at last count 17 texture maps.  Regina has a few less.  They remapped Posettes.  The remap works but still has it problems.  I am thinking of tweaking the remap for some of the problem parts latter on.  ANother thing I need to add is an open node link where second skin items like painted on clothing can be added to the texture, since that regular way of doing that will not work with these textures.

Pangor


