https://www.posetteforever.com/viewtopic.php?f=1&t=2672&p=34868#p34868
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Wednesday, 21 February 2007, 12:21 PM

Making A Car Figure Tutorial
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9. Open a new document. Load the new figure from the Characters palette. Before you do anything else, save a new .cr2 from the loaded figure, and replace the original library. The hierarchy converter in Poser 4 writes a library version which is for some reason not compatible with the Joint Editor. When you save the library from a document, Poser 4 writes a correct .cr2.

10. Delete the existing figure in the document. Load a new figure from the new library. Open the Hierarchy Editor and check if all parts are there and if the figure hierarchy is what you expect.

The parts of a car don't deform like a limb of a human, when you move them. Because of this, you have to turn off the "Bend" option of each part. Select each part and uncheck the "Bend" option in the Properties window. 

Deactivating the "Bend" option disables the joint deformation engine. However, the joint definitions are still in the cr2. If you want to remove the code (a lot of code, actually) you have to edit the .cr2 in a text editor.


