https://www.posetteforever.com/viewtopic.php?f=1&t=2686&p=35200#p35200
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rayera
Thursday, 29 March 2007, 12:31 AM

Re: New Version of Blender
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Pitklad: I used Wings3D before Blender  :thumb:  even Wings is a great aplication the true is Blender is way much more powerful and featured, by now I don't know all the tools and adventages of this program and maybe never will, but I think the ones I need for my Poser DS needs is full covered  :grin:  there are over the web a lot of tutorials (free of course) mainly in Blender comunity video tutorials are used and following this and asking in forums and self experimentation is how I lerned most of what I needed, about the Zbrush type tools, I have Zbrush 2 and I think it is a wonderful aplication unique by now that we have the sculpting funtions in blender, the true is that for morphing I didn't find diferences in working with one or the other actually Blender is less complex and direct for this purpose and most important BLENDER IS FREE open source and will allways be  :pray: 
About groups it have the same problems than Zbrush when smoothing or inflating over two groups seam, I think it's normal and it can be solved in Zbrush and Blender in the same way: welding the seams, morphing and unwelding the seams again and restoring groups, now I'm working in the head morph tutorial requested by ahjah little by little after work, I think I will be able to post it by the week end, and then will do one about full body morphs, and is somebody is interested I can do some about modeling some props and dynamic clothes, only dynamics, by now I can't get good results in conforming, I followed a lot of tutorials, searched a lot of information but it resist to me  :snooty:  I wish I'd have more time  :) 

About make human, it used to be a blender plug in, now it's a stand alone aplication that let you build, using morphs, an starting mesh for a human figure, I'm not quite shure but I've been told that in future releases it will export full riged figures ready to pose in blender, I think in the final release and in conjuntion with Blender it will be the true free poser like system, or something like that  :roll:

Just for curiosity see what Blender is able to do:
This is a short film made using all open source software, mainly Blender, and itself is an open source movie:
[url=http://www.elephantsdream.org/]Elephants Dream

And a long film that is being done in my country all with open source software:
[url=http://www.plumiferos.com/]Plumiferos

And of course the [url=http://www.blender.org/]Blender home site where I highly recomend you to see the [url=http://www.blender.org/features-gallery/gallery/images/]galery and the [url=http://www.blender.org/features-gallery/features/]Feature list and the well documented with pictures and examples [url=http://www.blender.org/development/release-logs/]release logs, in the 2.43 log is the [url=http://www.blender.org/development/release-logs/blender-243/sculpt-mode/]Sculpt modeling tool note


