https://www.posetteforever.com/viewtopic.php?f=21&t=2789&p=36145#p36145
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rayera
Monday, 18 June 2007, 11:37 PM

Re: Discussion about remapped Posettes
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Tormie: you can increase the poligon count in blender keeping the UV mapping, but then you must recreate the groups, and that's a long work for me, maybe not that hard but time consuming,Anyway what I did was export the scene to blender, increase the poli count and fixed some defects with the sculpting tool, then set the materials and rendered, unfortunately I don't have the .blend file or the render I deletted them by accident, all was in the same folder, I even painted the texture in blender, it was an experiment, nothing so complex, just something I was trying.


