https://www.posetteforever.com/viewtopic.php?f=68&t=2901&p=36919#p36919
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tda42
Friday, 31 August 2007, 12:47 AM

Re: Fog
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Whazizname said: The thread suggests attaching the Fractal Sum node to the displacement channel to increase the appearence of fog depth :mmmh: 


I have an idea. If you have Bryce 6. Build a lattice model and make it with uneven ground to give it a wave like effect. Export to Poser as a object file. Then use it for the fog instead of the flat square.  :thumb:


