https://www.posetteforever.com/viewtopic.php?f=68&t=2910&p=36977#p36977
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Whazizname
Friday, 07 September 2007, 05:06 AM

Re: [Tutorial] Making the most of a freebie auto in Poser
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I like it; so on to the next step...

3.) material room:  

I start with the windows; so I can see if there is a modeled interior.(Some "game quality" low poly cars do not have an interior), (This model has a cube inside; I have seen this with other Lightwave models; I do not know what causes it. It can be solved by either making the cube's surface transparent, or using a 3D modeling application to remove the cube group.) (I find it helpful when trying to find what material zone affects what part of the vehicle to first change the diffuse color to something obnoxious like "hot pink", then it is easy to see what parts use that material.)

Go through the materials one by one modifying the colors & textures to suit your tastes. (I'll tell about the choices I made for this model in the next section of this tutorial.)


