https://www.posetteforever.com/viewtopic.php?f=39&t=2916&p=37034#p37034
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Tormie
Monday, 17 September 2007, 09:24 AM

Re: Modifications Of Default P4fem Clothes
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Hi, I think that a lot can be done looking at the way authors made mixed models like Victoria with Posette head etc., I saw some tutorial on rosity if I don't remember wrong. This is because the main thing is to fit the gap from one model to the other one with a 3d sculpting program. What I remember is : take the main character, cut out what you don't need and put the second "piece" in the right position, then export the two pieces in a format that your 3d sculpting application can read and then fill the gap between the two, then use this object as a base for the character modifying manually the cr2 file of the first character (the initial dress), last things are adjusting the joint parameters and making a new UV map. For example if you want to put the mayadoll head on Posette body, you've to put the head in a position that matches the position of the Posette's head , delete Posette's head and basically you've to export the two part as a single object, remodelling the neck to fit the gap between the two parts etc.
The process for mixed dresses should be the same.


