https://www.posetteforever.com/viewtopic.php?f=1&t=3077&p=38289#p38289
-----------------------------------
Nik
Sunday, 27 January 2008, 02:57 AM

Beginner's Luck #2...
-----------------------------------
Okay, I've just learned the hard way that I was *very* lucky to hack those boots' OBJ and live...

Something simple, I thought. I need a long tunic or galabria for my JoeD that is more flared than the hip / thigh morphs allow. Should be easy enough to copy the base OBJ and push some vertices about...

I got as far in Blender as opening multiple windows and arranging them by splitting / merging, then gave my headache a rest...

I converted Daz' old arabmrobe OBJ to 3DS with 3DOC, tweaked it in Draw3D, changed it back and modded a copy of CR2. After a while, I realised that the OBJ grouping had vanished, so I copy-pasted that into OBJ from original. Now it loaded, but vanished into cyberspace...

Took some experimenting to discover 3DOC cruelly simplifies OBJ files. Though great for exporting to 3DS or DXF, it is not suitable for 'frankensteining' Poser OBJs...

So, back to Wings3D. This time, I found where the EDIT tools hid, and the GUI suddenly makes sense. Problem is I cannot make Wings re-export an OBJ 'as found'. There are some more import / export options and defaults to try before I scream...

Apparently the Spanki (!?) STOMP utility can re-arrange an OBJ into Poser's preferred groupings, so that's next, um, tomorrow...

Seems a bit silly that almost any editing of OBJ requires full re-import, re-grouping etc etc in Poser! D'uh, I was *very* careful to conserve vertices !!


