https://www.posetteforever.com/viewtopic.php?f=21&t=3138&p=40070#p40070
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Tormie
Thursday, 10 July 2008, 11:19 PM

My experience after reading Nik's topic
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[img]http://www.posetteforever.com/tap-dance-duet-pic4892.jpg[/img]

I planned to write an extensive tutorial about my last experience wit Xdresser but I know how I'm lazy  :redface: so I'll write a quick "how I used it making my last picture" thanks to Nik's experience.

This has been done using crossdresser 3.01 , the old licences work :D and the new version can transfer morphs too  :thumb: , I used Poser 7 but I think that it can be done with version 5, for the smooth brush it is available only from version 6

- Called Posy  :heartbeat:  for a tap dance
- moved to frame 30
- In frame 1 I selected the body and right clicked on the morph dial table selecting "restore", it sets all the morphs to 0 and a standard pose, this feature is available only in the newest versions of Poser, for the old version disable the inverse kinematics, open the joint editor, restore the figure and set manually all the morphs to 0. Note that in frame 30 the figure should look normal with all the morphs set correctly
- The blouse that Posy is dressing is made for another character, so I used the crossdresser to convert it, then I uploaded it and conformed to Posette (Posy  :heartbeat: is in frame 30 ). I noticed that the conversion was not perfect, infact part of the collar of the blouse went as "right and left collar and part as "neck", when I moved the figure the parts separated, and above all, I'm a fanatic of dynamic cloths, so
- I exported the blouse as an obj, saving the materials (not all nodes are saved when you export an obj, like the transparency)
- Reimported it and parented to the chest, deleted the converted blouse
- Now using the group editor of Poser I selected parts of the OBJ by the material and selected the "weld" option, so the parts that were divided in the collar glued together :D
- In frame 30 I set up the final pose for the picture
- I went to the cloth room and selected the blouse obj as the obj to use as a cloth, set the "self friction" on and raised up the parameter (or the collar will "cut" the rest of the dress), started the process
- Once done, in frame 30 I used the smooth brush tool of poser to correct the final result, for example in the "nipples" region, it is a sort of postwork
- For the skirt, it's a plain conversion and conformed figure, the "objects" added by the crossdresser for adjusting the pose are fantastic, I posed the skirt like it was swirling
- I tried the conversion on the shoes but it went out a mess, so I simply parented each one to Posy's (  :heartbeat: ) feet as usual and posed them manually
- Same thing for the hair, parented and scaled for P4woman
- I rendered the scene and passed to the postwork

Considerations:

With the feature of dynamic clothing mixed with the use of crossdresser the final result is very good, I used the crossdresser as the first step, it's is almost impossible for me to use it as a plain conformed figure because Posy's (  :heartbeat: ) shape would need hours and hours of works with magnets and/or smoothing brush or else, while I made it in minutes using the dynamic cloth feature. The skirt is more usable when conformed, especially if it is short, if it's long I would have used it as a dynamic cloth and added some "wind forces" to simulate the swirling .

For my personal way to make picture, crossdressing the cloths makes the work a lot easier: I have no more to scale down the body of the human figure and then "blow" it to frame 30 in order to make the cloth fit, but I can start with a default Posette, so the final result is better and more natural.

Like the entire thread, this is also a suggestion for the sinners here that are no more using Posettes for their picture preferring ugly clones  :nono: ...


