https://www.posetteforever.com/viewtopic.php?f=1&t=3524&p=41746#p41746
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Lickitung
Saturday, 05 December 2009, 05:26 AM

Re: Difference Between Latexa And Eve
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Hmmm, I'm actually thinking I may have solved my own problem..  :mmmh: 

Taking another look at the base Eve3 model, she bends fine without any of the problems I'm having... maybe cause I put morphs on them, my characters are bending wierd? I dunno.  I'll need to take another look. Maybe I grabbed a older Eve model by mistake for them.

Thanks for the stuff on the JP converter, I'll try it out sometime!  It'd be great to stop the joints from crinkling like tinfoil anytime a figure wants to workout.    :eh:  

Oh, and the later versions of Eve (Eve3)are compatible with Posette's morphs... mostly.  It's part of what I'm doing right now.  Because of the segmentation, the hip and thigh morphs aren't gonna help, but everything else does cause Eve is based on Posette (Head, neck, chest, abs, shoulders, arms, hands, calf, feet).  The earlier versions of Eve weren't too Posette morph friendly cause they had the full body segmented like the Latexas (2 segments for thighs and butt, a segment for the hip in a bikini-like shape, the Chest seperated into 3 parts and upper arms in 2 parts).


EDIT: Actually, I found out what happened. I had scaled the thigh segments and for some reason, the Zscale was causing the problem.  I set it back to default and all is well!!  Check out mah Texturing skillz >:3
[img]http://www.posetteforever.com/files/posted_images/5750/alex_1.png[/img]


