https://www.posetteforever.com/viewtopic.php?f=21&t=3659&p=42649#p42649
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ahjah
Monday, 18 April 2011, 09:18 AM

Re: Azura And Eve V4
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I had a look into my geometries and found out I must have had it installed once because the Azura.obj is present there. I just cannot find the cr2. Must have got lost in my HD crash last autumn so I can't try her (I remember it was called Azura-Trial or something like this). I had a closer look in a mesh viewer. Looks like an Eve's body. The head mesh is shaped exactly like Posette, only the face and the ears are higher res (the part you see as the face when looking at a texture). Looks like simply subdivided once more in a modeler, no real improvement for the problem zones at the eyebrow/forehead are still present and visible.  The mapping is different. Head mapping looks similar to original, but was put into a separate map. Everything else is completely different and don't match any standards. You may try converting the head morphs as described by Davide, should work because the base shape is identical. But, IMHO, she's not worth the efford, I cannot see any real improvement. The only improvement for Posette I can think of is a really working V3/ unimesh mapping for the unaltered .obj (I think it to be the best mapping and there are hundreds of high quality free textures around)
@Davide, I dont think it is possible to morph V4 to a Posette look, the mesh is too smooth, she'll never have the definition when rendered. She'll always look as a blown up sausage  :wink:


