https://www.posetteforever.com/viewtopic.php?f=21&t=3714&p=43167#p43167
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nevsehir
Friday, 28 October 2011, 08:42 PM

Re: Posette Premium
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[quote user="tda42" post="43166"]In case anyone has thought about it. When you re-rig a character then you have to change any of the clothes that comes with it to conform. So keeping the same rig is the way to go. If you where able to map a 4000x4000 High Res map of Posette then she would be like the rest of the models. Remember when you change the rig of bones it can not conform right with any of the clothes unless you make dynamic clothes for her. She is good looking I will admit but she doesn't look like Posette with the maps you have only another mesh and character. I am just trying to let you know that sometimes less is more in these cases. In the end it really depends in what you want to do with your render for it to be used. I think it is a really great idea that you are working on this but you have to be careful to use certain bones as the default so the cr2 file can work with the object and the bones can work with the clothes and everything works in harmony with each other.  :mmmh: Welcome to PF by the way. Its good to see you round again.  :D Also may I make a suggestion is to make a tutorial of mapping and all of this great things you have and put them in a zip file in the free stuff as well for people to share and learn. You do very good work and have great ideas. :thumb:[/quote]


Well if someone re-rigs posette, you can use a JP converter so you can switch rigs and apply it to the clothes too( yamato has done it if im not mistaken, at least some of the japanese artist have done it.)


