https://www.posetteforever.com/viewtopic.php?f=21&t=3659&p=44139#p44139
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Xaa
Sunday, 03 March 2013, 06:19 AM

Re: Azura And Eve V4
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[quote user="Marv" post="42658"]I e-mailed Mr. Farris about his modded Posette so I could "pick his brains", so to speak, and see what his process was at creating his posette.[/quote]

Oh, wow, I didn't get that from your original letter, I thought you were just asking if you could have a copy.  So, I just replied "no way", I guess!  Sorry!

The most important thing I can tell you about improving posette is first, learn how Poser's system for rigging works, and tweak her bends.  Add JCM's to shape her at the knees and elbows, keyed to the bending of forearm and shin.

Next, you'll want to use the best skins you can.  You can either re-map the character (as I did) to use higher-quality skins, or you can make better skins to match her original UV mapping.  

Either way, you will want to take advantage of all the power Poser has to offer with treating skins - and that means I'm using Poser Pro 2102, and Posey has sub-surface scattering and normal-mapping, as well as the renders being set to poly-smoothing.

Patience, practice, and experimentation.  Keep working on the character, tweaking the rigging and the skins until you get something that pleases you.  Then keep going, because this is 3D graphics - you can always do better. ;-)


