https://www.posetteforever.com/viewtopic.php?f=23&t=3991&p=45327#p45327
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Nik
Saturday, 22 February 2020, 01:29 AM

Re: Mesh Format Viewer / Conversion.
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Must be said that Zoltan will pounce on most 3DOC bugs. He recently fixed one that did not refresh the Open-GL cache when you switched between eg mesh, boned & textured. On-screen was correct, but an export to clip-board held previous version...

Although its now-orphaned 3rd-party module crashes when trying to read PNG textures with Alpha-channels, 3DOC sometimes mis-wraps texture maps it *can* read. They render wrong, but hard to see exactly why...

Ran into this a few days ago, with low-poly 'Easter Eggs'. Should have a neat ring of symbols around 'Equator'. Instead, fewer, distorted symbols appeared in 'High Arctic'.

I've been playing with 'equi-rectangular' and other full-wrapping textures, so tried tiling the 'whole-body' texture. 1 H x 2 V worked !! Sent Zoltan the relevant files. This gave sufficient clue for him to deploy bug-zapper, roll out a fix within 36 hours !!

As Poser can now import FBX models complete with rigging, I've collected some free, low-ish poly rigged models for study. Sadly, some FBX models are 'munged', will not import. Worse, FBX texture formats and usage seem very, very different to current Poser materials. Looks more like the comparative simplicity of P4 mapping. Whatever, the topic needs a lonnng tutorial...

Stay safe, stay well,
N


