https://www.posetteforever.com/viewtopic.php?f=23&t=3991&p=45348#p45348
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Nik
Sunday, 17 May 2020, 01:31 AM

MoRe: Mesh Format Viewer / Conversion.
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I'm still wrangling file conversions.

Biggest problem --After scaling !!--  with PoserPro and FBX is there's no 'browse' option as you get for eg OBJ/MTL imports. Which means if the external textures' folder is deep, deep within artist's C: drive and the call-path is 'baked in', you have a problem.

Hand-loading 10 ~ 20 ~ 30 ~ 50 ~~ 90+ textures via material room is non-trivial...

Easiest to do via reference to a bundled OBJ/MTL, else gotta open FBX in Autodesk's free FBX Toolkit's Explorer, dig down the Objects tree to Textures, explore them one by one...

D'uh...

I reckon the Poser import module wants FBX files that have embedded media rather than calling external files. A bit like the difference between stand-alone PP2 / CR2 and those that call an OBJ from the geometry folder...

( Remember when P3 / P4 OBJs were often parked any-which-way ? Sometime with the PP2/CR2, sometimes in an unexpected folder. Sometimes without a Runtime tree, meaning you gotta untangle the mess... )


