https://www.posetteforever.com/viewtopic.php?f=64&t=4041&p=45623#p45623
-----------------------------------
Chromium
Wednesday, 05 May 2021, 02:06 PM

Re: Poser, Python Plugin &amp; DAZ Studio Compatibility
-----------------------------------
Lets use an M3 item as an example.

From my limited understanding your workflow will be to export the figure as a "base object" in OBJ format.

You'll then need to figure out the textures you may get lucky with applying the native Genesis ones you have without too much tweaking.

You would also need to work on your rigging abilities in transferring the rigging of M3 (in Poser), to the "base object", *there is a process for doing this.  You will then be able to have it become a figure or can have it as a prop, *there is a process for doing this.

In DS you'll morph your figure and output each as an OBJ for then loading as a full body morph target to your original "base object", which you've set up as a figure or a prop.

You should then be able to dress M3 in Poser with the "base object" figure/prop and pose it.

*there is a process for doing this = I'm rusty in Poser, so I've not advised it.


