https://www.posetteforever.com/viewtopic.php?f=64&t=4041&p=45629#p45629
-----------------------------------
Nik
Friday, 07 May 2021, 06:43 PM

Re: Poser, Python Plugin &amp; DAZ Studio Compatibility
-----------------------------------
I should caution that fully re-rigging a DS figure for Poser is seriously non-trivial.

On a good day, sufficiently caffeinated, I can follow assembly of classic 'Box Man'. Well, the basic, un-weighted version...

Which means I've some hope of 'lifting my game' to adapt the zoo of droids and 'bots I'm collecting. They don't have to worry about looking clunky or falling into 'uncanny valley'.

There's a few folk on Rendo forums who claim to rebuild entire figures, but their workflow seems orders of magnitude more complex than my merry ripping of FBX, XPS, PMX, SFM and DSF props.

The other logical route, importing via FBX, has the persistent problem that Poser cannot grok 'columnar' FBX rigs, breaks them to multiple sub-rigs. A dozen if lucky, several dozen is just-workable, 100++ for an 'epic fail'. Assuming it all just doesn't '[b][i]splat[/i][/b]' like a ST:TOS 'Transporter Accident'. 

At present Poser requires a proper 'trad' tree FBX rig, with a proper 'tree' hierarchy like a genuine Poser figure, or not at all...

There were [i][b]hints [/b][/i]that an upgrade to FBX import was planned for P_12, but deferred due much bigger issues to resolve. Didn't make it into this Spring's update, either. I'm hoping for something in Autumn's version, for which I've begun saving to upgrade my PPro_11.3...

As I've said over at Rendo, I'd happily [b][i]buy [/i][/b]a [b][i]reliable [/i][/b]FBX I/O plug-in...

Meanwhile, in my unhappy experience, unless an FBX figure claims 'Maya rigged', import is pot-luck...

My usual comment is that $$$ Maya probably licensed the official Autodesk SDK & documentation, while every-one else eg Blender, is using open-source, reverse engineered plug-ins...


