https://www.posetteforever.com/viewtopic.php?f=68&t=4061&p=45703#p45703
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Nik
Wednesday, 09 February 2022, 08:53 PM

MoRe: Coaxing A Ported PMX Texture...
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I made transparency maps for those greens, then went around creating grey-scale bump maps for all the stone carvings, ticked their 'displacement' box. IIRC, brighter extrudes or intrudes (if negative scaling) further, with dark less and black default, 'no offset'.

I tried to augment the 'floor stones' thus, can't see any difference...

Adding a 'gotcha' to that 'V-Scale' thing, yes, bump-map needs it setting, too. And, probably, any transparency and/or ambient / glow map likewise...

This render has subdivision option upped from default 1 to 2. I tried three, it looked 'eroded'...

 [img]https://www.posetteforever.com/files/posted_images/680/2_1644439806_798339.jpg[/img] 

FWIW, I'm no gamer: On the console, do you need to set a combination or something by re-positioning those plinths to lower the 'small' island & walkway to reveal a door into larger ??


