[Tutorial] Full Body Morphs in Blender


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Post Re: [Tutorial] Full Body Morphs in Blender

#31  rayera 26 Jul 2007 02:39

The final result, yes I know, it's not a good morph, but it's not that bad at all  

Some recomendations:
The procedure looks tedious and long, but once you do it twice you will do it very fast, anyway the procedure
is by far better than the old procedure of loadinging every morph target body part by body part, the procedure
of joining vertices to create a single mesh is not needed just for Blender, you need to to the same to use
the smooth tool in Zbrush as well, a good idea is to work metodically, Creating several morph in Blender,
doing the UVmapper procedure for all this morphs then the Compose part, then the Poser part, it's a fast
way of working, allway have a copy of the original Poser exported obj, the joinned obj and the map in the same
folder as the morphs for easy browsing, I'm shure you can see some steps are not needed with characters thant
doesn't have any kind of alternate geometry, most of female, but P6 Jessy have one.
 




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Post Re: [Tutorial] Full Body Morphs in Blender

#32  Tormie 26 Jul 2007 11:22

Thank you master

Your tutorials are very precious rayera ! I learnt a lot with the one for face morphs   Now we can have fun with the rest of the body . it should have taken a lot of time to do it !
 
Thank you !!
 




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Post Re: [Tutorial] Full Body Morphs in Blender

#33  ahjah 26 Jul 2007 16:32


Thanks a lot rayera, this was worth waiting       
I'l try it soon  
 




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Post Re: [Tutorial] Full Body Morphs in Blender

#34  JanReinar 27 Jul 2007 13:58

Thanks for the tut Rayera!   Great work!            
 




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Post Re: [Tutorial] Full Body Morphs in Blender

#35  rayera 27 Jul 2007 14:23

Thanks people.  
It is very important that you download Composer as soon as posible, I tryed to contact the author to directly post it here
but I didn't get an answer and it's an old aplicantion, but very usefull, and the place where it used to be is next to be closed
 




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Post Re: [Tutorial] Full Body Morphs In Blender

#36  mairyp7 28 Jul 2007 07:07

Thank you very much   , your tutorials are ingenious       , i 'm grateful!
 



 
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Post Re: [Tutorial] Full Body Morphs In Blender

#37  Marv 25 Nov 2008 20:45

Great tutorial rayera. I'm having a problem with the export though. For export you said to have Selection Only, UVs, Rotate X90 and Morph Target. I downloaded the new version of Blender and I can't find the Morph Target option for when I need to do my export. Any help you could give me would be great.
 



 
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Post Re: [Tutorial] Full Body Morphs in Blender

#38  rayera 26 Nov 2008 02:02

Marv, I used Blender 2.48a for this screen capture, is this what you are looking for?
 




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Post Re: [Tutorial] Full Body Morphs In Blender

#39  Marv 26 Nov 2008 03:15

That IS the option that I am looking for in Blender 2.48a, which I found in Blender 2.46. In Blender 2.48a that I downloaded today doesn't even give me the same menu as what you are showing here. So if you and I are using the same version then the only thing I can think of is that there must be a step or two that I missed somewhere.
 



 
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Post Re: [Tutorial] Full Body Morphs In Blender

#40  Marv 26 Nov 2008 03:19

Here is what I get when I want to export the obj file.
 



 
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Post Re: [Tutorial] Full Body Morphs in Blender

#41  rayera 26 Nov 2008 23:44

Marv, I think I've found the problem, I have different options because when I install a new Blender release I never remove the application data located in document and setings, I uninstalled everything and removed all directories and reinstalled Blender 2.48a and now I have the same options as you
I did a test morph and the option "morph target" now is "Keep Vert Order" just put your pointer over it and wait some seconds and read the help  
The morph I did worked perfectly, please try and comment how did it work for you.

Hope I've been helpful, and happy morphing  
 




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Post Re: [Tutorial] Full Body Morphs In Blender

#42  Marv 27 Nov 2008 06:37

Thanks Rayera for the help.  
It works and I was able to create a morph  

Now that I know how the buttons are set up it works. And I found out why the head shifted off the body and dropped to the floor. I was inadvertantly moving the head object when I was doing my morphing so when I exported it the head wasn't in it's proper position. So how do I move the camera angles around so I can get closeup to work on an object without physically moving the object like I have been?
 



 
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Post Re: [Tutorial] Full Body Morphs in Blender

#43  rayera 28 Nov 2008 01:01

I'm happy you solved your problem  
Now loot at this tutorial to know how to configure the interface for better navigating in Blender 3D space,

http://www.posetteforever.com/discussion2753.html

and look for the 26.jpg and 25.jpg parts (they are in the page 2)  for how to move in 3d space and how to get the best view.
Please ask if you have any  doubt, I'm sure we all want to see your morphs  

Just a tip, once in sculpt mode you can change the brush size very fast pressing the F key
 




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Post Re: [Tutorial] Full Body Morphs In Blender

#44  Marv 28 Nov 2008 04:19

Thank you so much for all of your help rayera. I'll be doing some morphing here in a few days or so and will be sure to post my results.

Wings 3D has been good for me when I'm doing props and will continue using it for that purpose. Blender is proving to be extremely useful for morph work and I am enjoying using it very much. I have tried using Morph putty with some success and a friend of mine let me try out Argile which is rather easy to use as well. Overall I think I gotta give it to Blender. Have you tried Morph Putty and/or Argile?
 



 
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Post Re: [Tutorial] Full Body Morphs in Blender

#45  rayera 02 Dec 2008 00:28

Happy you are on it now!  
I used Wings 3D before Blender to do some modeling, but now I'm hooked to Blender, I promised a tutorial about basic modeling props and/or dynamics,
but I have some problems with new features of Blender (I think at the end will do the tutorial in the old way   )
I think I tried morph putty some time ago, but I think it works using existing morphs in the character :mmmh:, I use sometime Poser sculpt tool
for a fast and easy morph, works fine, never tried Argile, I have Zbrush, but will not upgrade to new versions any more,
since for me Blender (a free software) have the functions I use.
 




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