Curious to see what my CAD-Tower could do if pushed to limit, I set a totally silly pixels samples count (400), let Superfly render into the night...
By breakfast, I reckoned it was doing ~10k sample paths per hour.
It finished mid-evening, having done 160k sample paths in ~16 hours. (Scroll right...)
Upside, I'm seriously impressed by the delicate, complex shadows cast by the super-ambient lamps. There are other street lamps off-screen, I don't know if they got involved.
Downside, PoserPro 'Trash Collection' stinks. At end of run, PPro managed to lose all my carefully applied textures. Close & restart required to get everything working...
Next, I've been given a link to a *free* Superfly test scene, a PZ3 by Raven.
https://www.sharecg.com/v/86389/bro...nder-test-scene
I've been told GPU renders should only have a 'few' buckets, 24~36. I've been told I should have as many as possible. I've seen a suggestion the number should be highest available 2^n which, in my case, would be 1024 rather than guessed 1200. Or 512, as only calling one of my two cards, despite both being allocated ??
We'll see...