Good to see you're getting to grips with your set up.
Viewing Pic 236 of 4557 |
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Poster | Message |
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Chromium Old Timer
Joined: November 2010 Posts: 577 Location: UK |
24 May 2020 19:52
_______________ I've found that to do well with any figure you really need to have a passion for that figure, ...and I hope you develop that passion for yours. |
Nik Power User
Joined: December 2003 Posts: 728 |
24 May 2020 21:12
Curious to see what my CAD-Tower could do if pushed to limit, I set a totally silly pixels samples count (400), let Superfly render into the night...
By breakfast, I reckoned it was doing ~10k sample paths per hour. It finished mid-evening, having done 160k sample paths in ~16 hours. (Scroll right...) Upside, I'm seriously impressed by the delicate, complex shadows cast by the super-ambient lamps. There are other street lamps off-screen, I don't know if they got involved. Downside, PoserPro 'Trash Collection' stinks. At end of run, PPro managed to lose all my carefully applied textures. Close & restart required to get everything working... Next, I've been given a link to a *free* Superfly test scene, a PZ3 by Raven. https://www.sharecg.com/v/86389/bro...nder-test-scene I've been told GPU renders should only have a 'few' buckets, 24~36. I've been told I should have as many as possible. I've seen a suggestion the number should be highest available 2^n which, in my case, would be 1024 rather than guessed 1200. Or 512, as only calling one of my two cards, despite both being allocated ?? We'll see... _______________ |
Nik Power User
Joined: December 2003 Posts: 728 |
25 May 2020 19:51
That free test scene (above) has problems because PP11 + PP11.2 seem to have many small folder-tree differences from 11.3, and a lot of material is now held in zipped legacy files. As a result, I spent a long time tracking down missing OBJ and texture files...
Still missing a few !! _______________ |
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