Viewing Pic 177 of 4557
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Nik |
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Donna, Donna... |
Image Details: |
ID: 8424 - Image Type: JPG - Size: 765 x 641 (30KB) |
BBCode: |
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Posted: |
15 Jun 2021 10:49 |
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61 |
Pic Description: |
Found this spoooky freebie Donna Benevient (RE Village) figure by ''Rip Van Winkle'' on Render Hub.
https://www.renderhub.com/rip-van-winkle/donna-beneviento-from-resident-evil-village
It was multi-format: DAE, FBX, OBJ+MTL, STL and XPS, had a bewildering zoo of mapped Diffuse, Normal & Specular textures ranging from 32x32 to 2k. Although the rigged FBX was ''grouped'', it did not call textures. Although the OBJ was un-rigged, its MTL used *same* groups and *did* call those textures...
I imported the FBX to PoserPro_11.3 at 100% default scaling, found it lying flat, broken to a dozen sub-rigs and would stand about waist-high on LaFemme. After using Poser''s hierarchy tools to parent the dozen sub-rigs to a ''dummy'' place-holder, I was able to flip the figure upright and scale to suit.
Then the slog began. The dozen materials each needed either two or four textures applying as listed in the MTL, plus guesstimates at mapping strengths. eg there are legs beneath the skirt, so that could be a bit gauzy. But there were no arms within the sleeves, which had to be almost opaque...
Posing: ''Rule of Thumb'' for bossing such parented flocks of sub-rigs is you *only* tweak parts in the *first* sub-rig shown in Poser hierarchy. In this case, ''7_mesh013_1_0_0''. And never mind it was the last mesh in the OBJ+MTL list. Okay, not much of a pose, but enough to show wasn''t the ''mannequin'' OBJ export.....
A Superfly test-render using 14 pixel samples and CAD-Tower''s twin GPU cards showed figure needed more light and many more samples to do it justice. For the latter, I set Superfly, CPU-only, ''progressive'', 64 pixel samples, 64 Vol_Bounces, 64 bucket size. (The twin GPU cards prefer 1028 bucket.) After a few minutes for Poser to transfer files to ''Box'', my network-render PC, that went to 85~~98% CPU usage of its 8 core /16 thread Ryzen_7. Rendered from 23:20 to 00:10, so ~50 mins, typically 5~~6 times faster than those twin GPU cards can manage...
FWIW, when I saved scene as PZ3, Poser also exported an OBJ for each of the sub-rigs...
_
Same report on DA at...
https://www.deviantart.com/nik-2213/art/Donna-Donna-882711031 |
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Poster |
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Chromium
Old Timer
Joined: November 2010
Posts: 577
Location: UK
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15 Jun 2021 17:44
Very spooky and well rendered.
I'm thinking LF, should be doing a 180 and making a sharp exit.
_______________ I've found that to do well with any figure you really need to have a passion for that figure,
...and I hope you develop that passion for yours.
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rico
Frequent User
Joined: April 2019
Posts: 126
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15 Jun 2021 19:49
Woah, that is a spooky figure, including the near-ghostly skin texture! What if it's a bearded-man underneath the veil ?
Thank you kindly for the tips Nik !
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Nik
Power User
Joined: December 2003
Posts: 728
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15 Jun 2021 20:32
Um, not exactly...
This was OBJ of 'head' produced when I saved scene as PZ3, but the FBX 'face' texture does not map to stand-alone part.
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Tormie
Posette enthusiast
Joined: March 2003
Posts: 8280
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16 Jun 2021 19:24
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