Viewing Pic 90 of 4558
|
|
Poster: |
Nik |
Image: |
Lilith face-off... |
Image Details: |
ID: 8528 - Image Type: JPG - Size: 1089 x 572 (172KB) |
BBCode: |
|
Posted: |
03 Jul 2022 16:48 |
Views: |
55 |
Pic Description: |
This is Darksiders'' Lilith nicely ported to Blender, FBX and OBJ by ARUKARDOMINATOR
https://www.deviantart.com/arukardominator/art/Darksiders-3-Lilith-RIG-XNALara-DAZ-920441047
Set in ($$) ''Old Bunker for DAZ and Poser'' by evg3dren from Rendo...
( Not free, so no link...)
... facing off against Poser''s ($$) LaF in ($$) combats, also from Rendo...
Lilith''s FBX surprised me by loading at default 100% scale as-is, with only a *single*, well-behaved rig. Kudos !! Kudos !!!
Lilith at 120% scale looked much scarier, nicely dominated scene. Textures had auto-loaded, I''d no tweaks to apply. Needed lots of lighting to bring out the colours. My first try looked okay on quick test-render, but proved over-exposed. I dimmed and narrowed spot-light angle to neatly high-light Lilith.
I''d already found the ''Old Bunker'' was too complex for my twin, now-ageing GPU cards. They simply ''fell over''. They do, which is why I''d built my network-render ''Box''. Had to render with ''CPU Only'', either locally as quickie test with only a dozen pixel samples, or sent to ''Box'' with 128. There, it ran at ~ 1% every 2 mins. Set-up''s file transfer ran much faster than first time as ''Box'' already had all the textures for LaF, the combats and the ''Old Bunker''.
Note ''Old Bunker'' needed its well-labelled lights'' emissions ''dialled up'' to bring out the set colours, plus wide-screen render and 10mm (TEN mm) focal length camera to do the scene''s proportions justice. IMHO, looks better than I''d dared hope !! |
|
Photo Album Powered by:
Mighty Gorgon Full Album Pack 1.5.0 © 2007 [based on
Smartor Photo Album plus IdleVoid's Album CH & CLowN SP1]