I did five (5) loads and deletes of FBX before settling on this braw 425%.
Soon as I selected Material room, Poser 'fell over,' hard-closed...
D'uh...
( I suspect P_11's 'trash collection' is wonky... )
Anyhow, here's a guide to the two 'masks'...

Smell the Rage-- Upwind !! ![]() |
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Nik Power User
![]() Joined: December 2003 Posts: 728 |
18 Jul 2022 12:42
Why the 'Save' ??
I did five (5) loads and deletes of FBX before settling on this braw 425%. Soon as I selected Material room, Poser 'fell over,' hard-closed... D'uh... ( I suspect P_11's 'trash collection' is wonky... ) Anyhow, here's a guide to the two 'masks'... ![]() _______________ |
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Nik Power User
![]() Joined: December 2003 Posts: 728 |
18 Jul 2022 20:47
I spent much of afternoon trying to duplicate the single figure in Poser, but that kept crashing due to root congestion in 'Hierarchy'. Analogy would be over-loading the root of your C: drive instead of organising content into folders...
Then I thought to 'parent' the figure's five sub-rigs to a place-holder box, duplicate that and them. Yay !! With 'root' congestion thus averted, I only needed minutes to build scene. Also, as 'duplicated' rather than independently imported, each references the *same* mesh and texture map, significantly reducing system needs. There's one odd gotcha : parenting those sub-rigs to that first box may reverse their sequence. So, now gotta pose using the *last* sub-rig. Same names, just their sequence reversed. Easy to spot as eg 'lClavicle' of correct sub-rig had inherited the dozen degrees' pose of original... Wide-screen, 128 pixel-samples Superfly progressive render sent to networked 'Box' ran while I had that nap then some ham rolls... Bringing friends to a fight... ![]() _______________ |