Thank you for the kind words.
Really, this was a test import / scale / texture / light / render of the outside.
As I said, there's a lot of rooms etc underground. Think 'iceberg'.
FWIW, this ~ 9 MB OBJ makes ~25K calls to its ~90 textures. Yet, by RM/DE standards, this is a 'small' map / set.
He's been merrily ripping / re-creating vast, but free 'Resident Evil' sets, among others, posting on DA and SCG. Most are far too complex for
Poser as-is, whose practicable OBJ limit seems about a dozen MB. Sadly, many RM/DE set models are 20 MB ~~ 40+ MB, plus umpteen half-MB textures. The budget CADs I tried either had daft UIs, could not I/O MTLs, or 'fell over' due x32 limits. Then I found AC3D which seems to tick all boxes. There's a month's free trial, but just about affordable if okay. Now looks likely to clash with my P_12 upgrade budgeting...
My plan, when I've got an MTL-friendly CAD, is to dissect such mega-sets into manageable 'modules'. Also, to identify then designate / insert light fittings. Which I may merrily dial unto 'Super Ambient', saving much, much wrangling of
Poser's oft-cranky lights...
And, yes, I still want to learn
Poser figure rigging / re-rigging. I'm 'holding off' lest P_12's FBX I/O upgrade groks figures that currently 'explode' or 'splat', saving need for re-build...
PP_11 will not accept current 'Make Human' MH_1.1 FBX figures as-is. The next full MH release is stuck in Beta-Hell, but I'm hoping P_12 accepts forthcoming MH_1.2 FBX...
Given MH is *free*, wouldn't that be 'One in the Eye' for D*Z and Smith Micro ??